Hi everyone,
BIG NEWS: OUR DEMO IS OUT!
If you haven’t tried it yet, now’s a great time. And if you have, make sure to hop into our Discord to tell us what you think (or just to hang out).
Now for some recent-ish and super cool updates:
The long-awaited new bosses have arrived!
They might look cute, but can you dodge their deadly fire meteors, ice pillars, revolving fireballs, projectiles, arm smashes, AND MORE? Sounds pretty difficult to us…
We added some pizzazz as you progress through your run - map palettes now change depending on the round number.
The bigger the cat, the more magical. That’s just how it works.
We also made their spawns more accessible!
If you’re the first player to discover a new spell, your Steam ID now shows in its tooltip.
Show off your wizarding skills - how many can you uncover?
MINI boss but MEGA abilities.
Boss damage now scales over time.
You can unlock new difficulty levels after beating Round 21:
Novice → Apprentice → Initiate → Acolyte → Mage → Master Mage → Archmage
Monsters-Killed Gold Charge Bar: Kill thresholds at 20, 40, 60, and 80 percent of a round's total spawn power. Earn 1 gold per threshold. Kill 80 percent, get 4 gold.
Blink Spell: Teleporting Cat? Teleporting Cat.
Training Dummy: Spawns in the starting world and after each round ends.
Monster Spawn Indicator: No more jumpscares when enemies appear - indicators are now shown on the ground.
Key Bindings: Fully customizable in the options menu.
UI Animations: Made the UI more interactive and intuitive! For example, when you pick up an arcana, there is a glowing animation around your arcana equip slots. Our favorite is the slot-up animation, which teases you a bit if it fails.
Thanks as always for following our development - stay tuned for more awesome updates!