
The project has become significantly lighter on system load.
Lighting, shadow calculations, draw distance, texture streaming, and other systems have been reworked.
Performance has increased by 1.5–2× compared to the previous version.
A short comic has been added during the loading screen.
It helps new players get into the core of the game more smoothly.
The HUD now shows:
Number of totems collected,
Number of deaths,
Completion timer.
For speedrunners:
Start and finish points are now fixed — the same for everyone.
You can now compare results fairly.
The Mystery of the Ball.
It helps pass the time while waiting —
but those who go all the way may unlock something unexpected.
Though it might raise even more questions.
Take part in a hunt, touched by an eastern breeze.
Catapult mechanics improved,
Highlighting added to interactive elements,
Visual cues and hints slightly clarified.