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Nuclear Option SoundtrackNewsUpdate 0.30.9: The Missile Pack
Major update

Update 0.30.9: The Missile Pack

Nuclear Option Soundtrack · published 27 May 2025, 00:00 UTC

All newsPlayers around this dateRead on Steam


https://www.youtube.com/watch?v=u8JdB2YwzPk

Content and Features

  • Speed of sound now depends on altitude (340m/s at sea level, reducing to 290m/s above 11,000m)
  • Transonic effect increases drag when an aerodynamic simulated object (aircraft, missile, bomb..) gets close to Mach 1.0
  • Complete missile seeker refactor (optical, IR, radar, anti-radiation, cruise missile), with more reliable results and better performance overall.
  • Increased maneuvering drag for most missiles, allowing kinetic evasion tactics in some envelopes
  • Aircraft RCS now decreases when external weapons are expended.
  • Aircraft drag now decreases when external weapons are expended.
  • New guidance method : laser designator (automatic with target selection)
  • New feature : laser designator can guide any friendly laser-guided weapons to targets (buddy lasing)
  • New missile : AAM-36 Scimitar, beyond visual range ramjet active radar missile, up to 150km range at Mach 4.0
  • New missile : IRM-S2 short range (~10km) IR missile
  • New missile : Tusko-B, long range surface attack missile
  • New missile : Piledriver TBM, large tactical ballistic missile for SFB-81 Darkreach
  • New missile : ATP-1, anti tank missile with top attack behaviour for SAH-46 Chicane
  • New rocket : AGR-24 Kingpin, laser guided 127mm rocket
  • Changed : AGR-18 Lynchpin is now laser guided
  • New option : Demolition Bomb for VL-49 Tarantula
  • New option : internal IRM-S1 for SAH-46 Chicane
  • New option : internal ATP-1 for SAH-46 Chicane
  • New option : ALND-4 in outer bays for SFB-81 Darkreach
  • New 'heater bay' internal IRM-S2 stations for KR-67 Ifrit
  • New external ECM pod for CI-22 Cricket, SAH-46 Chicane, VL-49 Tarantula
  • New mission format allows setting aircraft loadout options with a text reference to the weapon mount name instead of a numerical index
  • New model and textures for AGM-99

Bug Fixes

  • Fixed : nuclear bombs were not damaged by high impact force with water.
  • Fixed : double smoke trails on AAM-29 Scythe
  • Fixed : CIWS turrets ignoring missile / bomb acceleration when leading the target
  • Improved : collision detection of air-dropped vehicles and cargo
  • Improved : cargo vehicles are now much less likely to survive severe crashes
  • Improved : severe roll induced by yaw inputs on KR-67 Ifrit
  • Fixed : impossible to issue orders to friendly group of units
  • Fixed : capacitor charge not updated when spawning in the air
  • Improved : vehicles and cargo getting stuck by the ramp of the VL-49 Tarantula
  • Fixed : misplaced visual effects of AShM-300 VLS boosters
  • Fixed : AI could use conflicting bays options for Tarantula (cargo + side gun) and SFB-81 Darkreach.
  • Fixed : donating negative funds to faction, would increase player funds and decrease faction funds.
  • Fixed bug causing Annex crews to immediately scuttle their ship after receiving damage to the stern
  • Fixed: Instances of physics instability caused by incorrect mass accounting during weapon rearmament
  • Fixed: Instances of fuel tank fires being ignited by minor collisions

AI

  • Fixed AI aircraft firing missiles at targets outside the weapon's maximum engagement range

Interface

  • Aircraft HUD now displays AoA (with alpha symbol), Mach and G values where appropriate
  • Missile HUD now uses only range ladder
  • Missile HUD now uses better estimation of no escape zone (NEZ)
  • Missile warning system now only warns of active radar homing missiles when the missile is in active mode (typically within 12km)
  • Missile warning system now only warns of passively seeking missiles (IR, optical, etc) when missile is within 5km
  • New laser guided weapon HUD interface.
  • FS-12 Revoker and KR-67 Ifrit now use variable afterburner throttle gauge
  • Optimization of HUD icons
  • Added an estimated time of flight (ToF) to bomb CCIP / CCRP

Audio / Effects

  • Optimized dust effects for all objects
  • Improved and optimized water downwash particle effects
  • New tire contact sounds added
  • New / improved explosion and fireball effects
  • New / improved unit destruction effects with debris
  • Improved nuke water effects (explosion, shock wave)
  • Improved horizon appearance at high altitudes

Balance

  • Curated several loadout options, replacing some redundant or unbalanced options
  • Reduced radar clutter factor, significantly improving look down / shoot down ability
  • Annex carrier now fires longer-ranged IRM-S2 SAM from missile turrets
  • Aircraft with radars can now locate surface units upon being pinged by their radar
  • Afterburner thrust reduction with altitude
  • Increased KR-67 Ifrit thrust at medium to high altitudes
  • Tweaked control filters for fighter jets for slightly better response and pitch authority
  • Annex crews are now much better at closing doors when their ship is taking on water
  • AGM-99 has a more effective terminal evasion pattern

Known Issues

  • Ships may start ignoring player-issued waypoint commands several minutes after they're given
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