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Gataela DemoNewsFebruary 2025 Progress Update
Community

February 2025 Progress Update

Gataela Demo · published 4 Feb 2025, 04:41 UTC

All newsPlayers around this dateRead on Steam

Wow January just flew right on by! Let’s go over what we were up to and where we’re going!

Minigame Prototype

This past month we focused on adding NPCs and animals to Myranova, and although we aren’t just ready to show that off just yet – in the process of that work we talked about adding a minigame.

See Myranova is a big tourist area and in big tourist areas there’s always people looking to scam play some games with visitors. One thing we wanted to add was little carnival games you could play to get scammed make some money. Originally we wanted to add a custom minigame, but that requires a lot of work and- oh. It seems a game jam is right around the corner. Well let’s see what the theme is maybe it’ll give us ideas- Oh. Well. We have a minigame now.

Oops.

We’ll be working on polishing up the mechanics for the game over the next year here and there, but we welcome everyone to try it out and provide feedback. We’ve also been asked before what our Game Design Documents for Gataela look like. Great news! This one has one. And for even more bonus behind the scenes – we streamed about half the development! (VODs will be uploaded during this week)

So enjoy playing! We’ll be adding this to the game closer to completion as it’s technically scope creep. At least it’s in the same engine so porting should be straight forward.

Kickstarter Rewards

We’ve been talking about it for a while and it’s finally here – the shop is now live with leftover Kickstarter Rewards! We’ll be keeping the shop up until April or so after which we will temporarily close it until the Fall. We’ll remind you all before the closure but keep the dates in mind in case there’s something you’re interested in!

What’s Next?

Next month is some work, some prep and some upgrades. We’ll be:

  • Finishing Myranova NPCs
  • Starting on Ziacia NPCs
  • Upgrading Gamemaker Version
  • Preparing for additional SFX and VFX work
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