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Railroads OnlineNewsRailroads Online - Hotfix Update: Build 52150
In-game event

Railroads Online - Hotfix Update: Build 52150

Railroads Online · published 18 Dec 2024, 16:09 UTC

All newsPlayers around this dateRead on Steam


Dear Community,

We have just released a hotfix update to the default branch!

This update fixes a bunch of issues that came up since the Full Release and were reported to our team by the community. Thank you for your support!💜

Your Railroads Online Team

The following issues have been resolved:

  • Fixed an issue where the iron works output was not displaying pipes
  • Fixed an issue where tender paints were not matching their locomotives
  • Fixed a center of mass issue on the Mallet
    • Should feel more stable when moving forward

  • Fixed an issue where shovels of coal was not refunding the correct amounts
  • Fixed an issue where the radial menu could be kept on screen by pressing the build menu button while the radial menu was open
  • Fixed an issue where it was harder to move trains from a stop

    • This issue also caused derailments randomly

  • Remapped controller map switch function on the Maximap

    • Use X to flip switches while using controller on pc

  • Fixed the raw iron call out in the wiki for stake flat cars

    • Car carries 3 raw iron, wiki has been corrected

  • Fixed an issue where players couldn’t connect rails under the open air engine sheds

    • Dirt no longer accumulates in the shed

  • Fixed an issue where link and pin connection points were not showing up on the rear of the cab when trying to connect a tender to the engine
  • Fixed an issue with tunnel portals stopping some cars from entering them
  • Fixed an issue where paints did not match for the clients
  • FIxed an issue where weather was not synced to the hosts for the clients
  • Fixed an issue where cars would slowly float down if a client re-railed them
  • Fixed roundhouse doors automatically opening

    • Should only open if a loco gets near them otherwise they stay closed
    • They will however open on session start due to engines being inside the roundhouse.

  • Fixed an issue where the parallel track tool wasn’t closing with RMB

    • Controls-> "End construction" -> Bind it to: "Right Mouse Button" -> Restart the game

  • Fixed an issue where the server could not hear the whistle on engines unless they were blown by the client
  • Fixed an issue where the Tenmile didn’t have an extended link when in manual coupler mode
  • Fixed an issue where the D&RG box car was missing its floor texture
  • Fixed an issue when opening the map in the 3rd person driving us caused the mouse cursor to go away
  • Fixed an issue where it was harder to delete the 3-way switch

    • This prevented players from deleting the switch if it became buried into the ground or into a mountainside

  • Fixed an issue where the mini map would fade out icons too early
  • Fixed an issue: Track places wrong directions
  • Fixed an issue: Stake flat model error
  • Fixed an issue: Sander control does not work on the ruby basin
  • Fixed an issue: 3 way switch's right arm is not straight
  • Fixed an issue: UI call out for closing the parallel track tool is wrong

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