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LORTNewsv0.7.2 Update - Network Connectivity and Normal Difficulty
In-game event

v0.7.2 Update - Network Connectivity and Normal Difficulty

LORT · published 31 Mar 2026, 19:49 UTC · build 22589993

All newsPlayers around this dateRead on Steam

LORTers,

The Spring Sale brought a wave of new players to LORT - and with them, a lot of great feedback. We have released an update today to address feedback and a networking issue.

  • Increased attribute spawn ratio in camps on Normal difficulty to provide more attribute upgrades vs powerups.

    • We've heard the feedback on difficulty and scaling and know we have more work to do. While we are working for bigger fixes in the upcoming v0.8 update, this change reverts to the attribute availability that was in v0.6 and should allow players to gain more power, more often, and take on enemies easier. When in doubt, get more attributes to out scale your enemies.

  • Fix network disconnections by reverting networking bandwidth increases that were introduced in v0.7.

    • LORT is a player hosted game. This will not fix issues that arise from playing with people on opposite sides of the globe as that is ping related. But this should stop stable connections from disconnecting as often.

We appreciate all the feedback. We read every Steam Discussion post, every Discord feedback thread, and every Steam review. LORT is in Early Access and we are committed to listening to your feedback and improving LORT with each update on the road to the 1.0 release. We have some big plans for v0.8 coming in Q2 2026 and will share more details as we get closer to release. Thank you again for the support!

LORT wasn't built in a day.

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