Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TaleSpireNewsBeta: Live Search
In-game event

Beta: Live Search

TaleSpire · published 25 Mar 2026, 16:40 UTC · build 22501385

All newsPlayers around this dateRead on Steam

It is Beta time again!

For all details and instructions on how to join the beta, see: https://talespire.com/welcome-to-the-live-search-beta

This is a big one; We've done a major rewrite of the library UI to facilitate all the new changes around the new search. Part of the changes are:

  • Live search in library (you see results as you type)

  • Search now includes asset names, including custom content downloaded from mod.io, HeroForge or TitanCraft

  • New UI to show asset names in the library

  • Multiple tag suggestions while entering text instead of just one

Unrelated to this we also have:

  • Massively improve memory and CPU usage when browsing community assets in the library (no more lag!)

  • Improve the performance of common collision ray cast

  • Improve physics performance for large boards [0]

  • Performance improvements to the grid-based browsers

  • Fixed mod.io plugin cache

  • Replaced a lot of managed-memory allocations. Part of a longer-term effort to reduce pressure on GC

  • Assorted fixes and supporting code for upcoming releases

This Beta represents step 1 outlined in this devlog, the new tagging system and creature-tags are coming soon.

The Beta is expected to run for a week before it gets merged into the live branch. As always, we appreciate reports of any bugs or quirks!

[0]: This one may not be so visible. While it does give a noticeable reduction in CPU processing time, the rendering time for larger boards still dominates frame time.

More from TaleSpire

Other announcements

All news
Game update25 Aug 2026Release: Physics (take two)We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise, enjoy!Game update14 Aug 2026Physics Improvements RevertHello all! We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue. We're very sorry for the inconvenience and thank you all for the reports!Game update14 Aug 2026Physics Patch 1Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play) We'll be back with another patch for a non-crash issue with morphs soon.