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EverwindNewsHotfix Update: Co-op Improvements & New Settings
Game update

Hotfix Update: Co-op Improvements & New Settings

Everwind · published 20 Mar 2026, 19:25 UTC · build 22436996

All newsPlayers around this dateRead on Steam

Hello Explorers! A new hotfix is coming your way, that will address some of the most pressing issues that were reported since our early access launch.In addition, based directly on your feedback that we've gathered from Discord and Steam we've adjusted the tether distance in co-op. This distance can be adjusted at all times.
The host will find the option to adjust it in the 'gameplay" tab, in the game options.Additionally, we added an Auto Jump option in Controls settings aimed at making your exploration a bit smoother.

See the full changelog below:

🎮 Gameplay

  • Added a new tethering range option in Gameplay settings (default: 500; can be increased to 1000 / 1500 / 2000 / Unlimited). (experimental)

  • Added a system that grants a missing recipe of a given tier when picking up from a Recipe Stand.

  • Extended Death Orb duration to 30 minutes.

  • Wooden blocks can now be used as fuel in generators.

  • Butterflies now drop at least 1 green dust.

  • Added a new recipe: Magic Liquid - making alchemy more accessible. It can be unlocked after discovering Alchemy Station or Magic Liquid item for the first time. On old saves it will only unlock if the player haven't discovered Magic Liquid and Alchemy Station yet. Next patch will apply the adjustments to older saves.

  • Removed ability to obtain steamer objects by destroying blocks beneath them.

  • Changes to ship upgrades – balance adjustments to speed between tiers.

  • Balanced stamina usage for Tier 1 Fire and Electric staffs.

  • Reduced prices of some unique equipment and weapons.

  • Minor improvements to enemy AI.

  • Merchant inventory now refreshes immediately after selling items.

  • Added chance for green dust to spawn in urns/vases.

  • Reduced excessive recipe spawns in Tier 1 forest chests.

  • Removed Forged Blade recipe from low-level drops.

  • Added Runalit requirement in Rune Crafting.

  • Fixed an issue where Mortivar Lord wasn’t using his special attack.

⚙️ Quality of Life

  • Added Auto Jump option in Controls settings.

  • Improved Island Core UI (more visible upgrade buttons).

  • Updated Skill Tree UI (better visibility + improved Engineer info).

  • Improved Steam Deck – PC settings transfer.

  • Improved animation replication across multiple flying ships.

  • Improved multiplayer island visibility when a player is in the cockpit.

  • Merchant inventory refreshes instantly after selling items.

  • Extended Death Orb duration (also QoL-oriented).

🛠️ Performance & Technical

  • XESS update.

  • Fixed post-processing issues causing FPS drops on Ultra settings (especially high resolution Borderless mode).

🐞 Fixes & Minor Corrections

  • Fixed item transfer on the toolbar causing items to disappear.

  • Fixed animals/mobs not moving after spawning.

  • Fixed Death Orb marker not visible in multiplayer.

  • Fixed exploit with Harvest modifier.

  • Fixed exploit where processing stations restored used items and discharged magic weapons.

  • Fixed durability upgrade incorrectly increasing tool wear.

  • Fixed softlock when opening chat with hidden HUD.

  • Fixed crash when hovering over specific item popups.

  • Added missing block textures.

  • Added missing gate icons.

  • Removed ability to obtain blocks from locked chests (balance adjustment included).

  • Fixed exploit with repair kits in processing stations.

  • Fixed engine sounds becoming louder after loading a save.

  • Fixed first-person walking sound.

  • Fixed DLC helmet properly hiding hair.

  • Fixed German ON/OFF translations being reversed.

  • Fixed accelerated crafting after rebuilding crafting stations.

  • Fixed rotten chests spawning empty.

  • Various localization fixes.

  • Fixed Citizen Chestplate pickup sprite.

  • Fixed boots spawning with gravity-increasing modifier.

  • Fixed bottle placement snapping.

🔊 Audio & Visual

  • Added sound effects to Stone Pillar.

  • Changed sound effects for vases and urns.


Stay tuned… and onwards to the skies! 🚀Or in any other of our social media platforms:

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