🦌 Hello, Deer Heroes!
We’re excited to announce that the “Heaven” update for Deer Hero has officially launched!
The game is also participating in the Steam Spring Sale 2026.
If you haven’t become a deer yet, now is the perfect time to jump in at a great price!
Here are the details of the update:
“Heaven” is an extra stage available only to players who have cleared all main game stages.
Here, the strongest warriors await, far surpassing the bosses from the main story.
After completing the main story, players can select the Heaven stages from the map screen to start their challenge.
The tale that unfolds between the main game and Heaven (not told in-game):
After finishing everything, Ererere is visited by his teacher.
"If you want to aim even higher, there’s a place I can recommend."
Curious and with some free time, Ererere decides to visit this place.
As they leave, the teacher quietly mutters:
"Don’t die..."
After overcoming a perilous path and climbing seemingly endless stairs, Ererere finally arrives at Heaven—a town that appears peaceful at first glance.
However, a powerful aura fills the area, radiating strength that surpasses any enemy faced before.
One of the inhabitants speaks to Ererere:
"A newcomer… You seem capable, but can you survive here?
In Heaven, you either fight and win, or sit in the corner and lick salt…"
Thus begins Ererere’s new, intense battle.
10 New Bosses
Includes both reimagined bosses and brand-new ones.
Over 100 stages in total when combined with the main game!
3 New Mana Weapons
Combine old and new weapons to overcome powerful bosses.
New Skills
Two new skills have been added.
New Techniques for Existing Mana Weapons
Unlock multiple new abilities by meeting specific conditions.
[New Features]
Heaven clear status is now reflected in rankings
Added Steam achievements
[Improvements]
Dash will no longer activate while holding the down key
Endings can now be fast-forwarded with the attack button
[Balance Adjustments] (Minor)
Tonfa Spin: Charge speed slightly decreased
Energy Rapier: Charge speed slightly increased
Rage gauge gain has been slightly rebalanced
(wider difference between low and mid damage gain)