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The Left BehindNewsThe Left Behind - Demo Update 0.1.7
Community

The Left Behind - Demo Update 0.1.7

The Left Behind · published 28 Feb 2026, 16:06 UTC

All newsPlayers around this dateRead on Steam

Hello Survivors!

This will probably be the last update for the demo. I'm now focusing on the full release and all the features needed for the release of the game. If the demo needs some fixing on a game breaking issue I'll do that of course! I'm going to focus on the next part of the story, more modes, achievements and more. If you would like to follow that proces, join the official Discord. Here is the full update list:

  • Added player names in multiplayer.

  • Revisited the Zombies and their AI. Zombies can now lose sight of the player making it possible to hide from zombies roaming around the map (this does not count for the waves at night) zombies roaming around at daytime and spawning at points of interest have a higher health so watch out for them now! You can spot runners better by looking at their eyes. Other roam zombies can't run anymore, they do however, chase you but are not as fast anymore. Zombies also respond to noise much better. I hope these adjustments will make it more interesting walking around at daytime. The goal is that roaming zombies are more dangerous but you can hide from them or outrun them, but once they get you, you need something to defend yourself! Let me know how you like these adjustments.

  • I've added a new zombie type, the fat smelly tank zombie.

  • Animal sounds are now replicated in multiplayer.

  • Removed a bug related to item triggerboxes and weapon collision.

  • Removed a bug where joining a match after you died you spawned without a character.

  • Adjusted the zombie spawning at certain POI locations.

  • Added a construction under the pool tubes.

  • Adjusted one building where the stairs didn't align properly.

  • Revisited all the melee combat sounds.

  • Revisited a lot of the melee combat impact sounds.

  • Adjusted the ranged weapons, now the players hands hold them properly.

  • Adjusted some sounds and made the overall game sound a bit louder.

  • Adjusted the melee weapon damage.

  • Nerfed the weapon ammo to lower values.

  • Adjusted the drone targeting.

  • Improved the visibility of the max stack sizes in the inventory.

  • Removed a bug where zombies could open doors if they were dead.

  • Removed a bug with the games score system.

  • Removed a couple of objects that were hurting performance a lot without adding to much to the visual look of the game.

  • Improved performance in various ways. The game should have a better performance, especially on GPU usage. Let me know how the game runs for you now.

  • Fixed a couple of zombie spawning issues.

Let me know what you think about the about!
- Justin, developer of The Left Behind

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