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HorripilantNewsVersion 1.1
In-game event

Version 1.1

Horripilant · published 20 Feb 2026, 07:08 UTC · build 22014570

All newsPlayers around this dateRead on Steam

Version 1.1.0 is now LIVE

✨ What’s new?

Localization

  • Full and improved localization for most languages.

Sound

  • The ??? Encounter has new sound effects.

  • The ??? has a new speaking sound.

  • The ???? ???? has a new clicking sound.

  • The purple rooms now has an extended track.

  • The map has new hover on/off sounds.

  • Impaling Familiars has a new sound.

  • Getting a familiar has a new sound.

  • Camp has new tracks.

  • Spider has a new sound when attacking you.

  • The Trader has a new speech sound.

  • The entity in an unfortunate medical situation has a new speech sound.

Settings

  • A new “Frequent Sounds Volume” Slider which independently lowers the volume of material hits and combat sounds.

⚙️ Changes

Equipment

  • Base Crit Damage Multiplier: 1.1x → 1.25x

Combat

  • The ?? Encounter now takes into account your damage boost.

  • The ?? Encouter now has faster autoclick on buttons being held down.

Rebirth

  • Resilience

    • Max Level: 10 → 20

Controller

  • Cursor is now hidden while using a Controller

  • Spinboxes are now more granular at first when using a joystick to change its value, and increases its increments with time.

  • Added a small deadzone for mouse movement to prevent Controller and Mouse mode from being grabbed back and forth.

Misc

  • The First Level Up dialogue is now forced on screen until it’s fully shown to prevent skipping it inadvertently.

  • Migrated to Godot 4.6.1

  • Updated Sentry’s addon.

  • Tons of Localization fixes.

  • Added a way to access the dev menu while on release build.

  • Familiar names are now left aligned to prevent being pushed to the right by overflowing numbers.

  • Draggable bars in settings now start and restart a 5 seconds timer before saving, instead of saving with each value change which could slow down devices with slow write speeds (eg Steam Deck on a MicroSD)

  • Now preventing exit to menu from ending to prevent unintended behavior in other saves.

🐛 Bug Fixes

  • Fixed the game saving and writing to the settings file a bunch of times while opening the pause menu.

  • Fixed some languages making the left panel in combat overflow.

  • Window size capping logic now takes into account the task bar and window decorations for its available space.

  • Now awaiting process frame before trying to grab the focus of a button.

  • Now storing stats while unlocking achievements to make them appear when you unlock them.

  • Set to nearest floor button is no longer made unclickable by the icon on top.

  • Fixed the cost shown on the familiar bought screen.

  • Fixed Supporter Edition DLC Detection and image loading.

  • The skill tree music now loops correctly.

  • Fixed Skill tree nodes descriptions not updating if the last skill node you hovered over was shown through panning the screen.

  • Now awaiting process frame to set focus neighbour on material button.

More from Horripilant

Other announcements

All news
Community11 Sep 2026Official Merch DropHey y'all! While NG+ is not out quite yet and still needs time in the oven... I'm happy to announce the very first merch drop for Horripilant, featuring designs from the community, is now live! As a special thank you for early supporters, everyone who orders this week (Until Sept. 18th 1PM ET) will get 10% off their order! Get Your Horripilant Merch here! This drop includes 2 unique T-Shirt des…Esports13 Aug 2026Horripilant Releases on all consoles August 27th!Horripilant is set to release on PS5, Nintendo Switch and Xbox Series X/S on August 27th. The game you know and love is coming to consoles at the end of the month! Play again or get a console friend to try it out! Wishlist today! PS5 : Nintendo Switch : Xbox Series X / S : We're also hard at work working on NG+, we're doing cool stuff, takes a bit of time, look forward to it! Merch is coming so…Game update18 Jun 2026Version 1.4.1Version 1.4.1 is now LIVE This is a small update but one that has been requested for a LONG time. Controllers no longer control the game if the game’s window is out of focus! ⚙️ Changes · Now ignoring controller input while the game is unfocused. · Migrated to Godot 4.7 · Upgraded Sentry Godot addon from 1.3.2 to 1.6.0