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MindsEyeNewsUPDATE 6.1
Community

UPDATE 6.1

MindsEye · published 18 Dec 2025, 14:12 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, 

First off, Happy Holidays from all of us at the Build A Rocket Boy studio, and a big thank you to everyone who has been playing MindsEye this year, especially those who have taken the time to share their invaluable feedback and everyone for your ongoing support and encouragement. 

We are listening carefully and will continue working to evolve your gaming experience. Update 6.1 is now available on PlayStation 5, Xbox Series X|S, and PC, featuring further AI and animation enhancements, along with various other improvements and upgrades. 

MindsEye is celebrating the festive season with two new Arcadia missions: Ultra Terminal: Goin’ Haywire, a Christmas-themed twist on the Goin’ Haywire series after its great reception from players, and So You Think You Can Fly: Sky Race. Additionally, a new Christmas asset pack has been added to Build.ARCADIA, so you can bring that holiday energy  into your own crafted missions. We’ve also introduced new Arcadia Creator tutorials and addressed bugs in both MindsEye and Build.ARCADIA. 

This is our final MindsEye update for 2025, but we’re not done yet. We are already working hard on some fresh updates to delight you in early 2026! 

Thank you again for all your support this year – wishing you and yours a very happy, healthy and joy-packed 2026! 

The MindsEye team 

RELEASE SCHEDULE  

Public Release Date: 18/12/25  

Time: 11AM GMT / 12.00PM CET / 6.00AM EDT / 3:00AM PDTDownload size and version information:    

Steam: 10.8GB GB (Version #: 6073305)


MindsEye 

 Improvements  

AI & NPC  

  • Robots will now attack the player when being deployed from the robot carrier if the player uses the hack ability on them.  

  • Distant AI are no longer frozen when viewed through the sniper scope.  

  • Optimised AI pathfinding. 

Missions & Design  

  • Robin Hood - added guidance to get out of the trailer park. 

  • Robin Hood - increased the health of the players’ vehicle throughout the mission.  

  • Man Always Burns - the truck is slowed down at the start of the chase to reduce frustration.  

  • Oh Lily! - removed the fail condition for not getting to the Bunker fast enough.  

  • Solar Implant - added AR markers to highlight the Solar Farm exit.  

  • Solitary Confinement - improvements to the robot pathing and a problematic robot were removed.  

  • In Pursuit of the Orb - extra checkpoints were added to the flight.  

Audio  

  • Various improvements to the music in campaign missions.  

Vehicle  

  • The camera will automatically follow the player’s vehicle as it turns, instead of staying at the sides of the vehicle.   

UI/UX  

  • Added Trophy icons and Rank states to ARCADIA content.  

Animation  

  • Improved shoulder swapping animation while holding a weapon, based on what side the player is taking cover from.

Bug Fixes  

AI & NPC  

  • Fixed an issue where AI failed to track the player while shooting and leaving cover.  

  • Fixed an issue in Send them all the Hades where the ambushers were too passive and only engaged the player when they got very close.   

  • Fixed an issue where AI would play their run animations when walking inside the Silva factory.  

  • Fixed an issue where robots could be seen walking on the spot.  

  • Fixed various cases of AI not shooting when they have a clear shot.  

  • Fixed an issue where the AI were constantly repositioning.  

  • Fixed an issue where AI would continue to reload after being stunned.  

  • Various fixes for AI facing the wrong direction when moving and engaging the player.   

Missions & Design  

  • Fixed an issue in Lights in the Sky where the trigger volume to engage the enemy AI was not large enough.   

  • Fixed an issue in In Pursuit of the Orb where one of the doors did not open and could prevent reinforcement AI from entering the level.   

  • Fixed an issue in Robin Hood mission (PS5) where respawning would force the player to use a different weapon other than the VT-9.   

 Audio  

  • Fixed an issue where objects dragging on the ground would create a harsh and loud noise.  

  • Various Sound Effects fixes.   

UI/UX  

  • Fixed an issue where ARCADIA gamemode leaderboards did not update with the highest score correctly.   

  • Fixed an issue on Xbox leaderboards where some usernames did not show correctly.   

Art & Visuals  

  • Additional fixes on driving routes, removing more collisions, created a smoother driving experience through the environment.   

  • Additional fixes on the level of detail issues that were present on PS5.   

  • Fixed an issue in The Ziggurat where the player could become stuck in part of the level’s environment, blocking progression.   

  • Fixed an issue where there were missing collisions in the environment of the The Ziggurat mission.  

  • Various fixes on structures and floating assets.   

Animation  

  • Fixed an issue where low levels of detail were present in Clash of the Egos cinematics.   

  • Fixed an issue in Goin Haywire – Downtown where the player was using incorrect stair locomotion animations.   

Performance  

  • Fixed performance hitches and various missions.   

ARCADIA 

  

New Content 

Ultra Terminal - Goin' Haywire  

You’ve stepped off the Ultra and find the terminal in chaos—let them know you’ve arrived. Shoot for the high score by eliminating enemies quickly and accurately. Progress through to gain new weapons and boost your combo.  

So You Think You Can Fly - Sky Race  

You just stole the latest SilvaCorp Sky Car—time to take it for a joyride. Fly through the markers as quick as you can, and you might just get away with the crime.  

BUILD.ARCADIA - (PC)  

Improvements  

  • Christmas Content available in the Assets Library includes: Elf, Santa, Gingerbread, Snowman, and Penguin masks, Christmas presents, Christmas trees, bunting, fairy lights, and Christmas advertising.   

  ARCADIA Creator Tutorials  

  • Implemented a tooltip system that shows tutorial hints the first few times a player enters the Creator, to guide new users through key features.  

Bug Fixes  

General  

  • Fixed an issue where custom camera modifiers created in an ARC would remain applied when returning to the story.   

  Stamps  

  • Fixed an issue where Stamp Thumbnails, Names, and Descriptions did not count as editing a stamp, forcing the player to make physical changes in order to publish.  

  • Fixed an issue where, attempting to spawn a stamp that only included logic, the stamp spawner would fail.   

  • Fixed an issue where Featured Stamps could not be searched by words in the description.   

Logic Nodes  

  • Fixed an issue where, on the ‘Player ID Variable’ node, the variable value does not persist between play sessions.  

More from MindsEye

Other announcements

All news
Game update11 Sep 2026New Multiplayer Race: The StripHey everyone, Shift into gear with another multiplayer race in MindsEye. In The Strip , go head-to-head with rival drivers under the floodlights in the Silva Corporation's premier racing series, where every millisecond counts and the crowd is watching. More multiplayer racing is on the horizon. Thanks, The MindsEye TeamGame update4 Sep 2026New Multiplayer Race: RattlesnakeHey everyone, Enjoy a brand-new multiplayer track: Rattlesnake . Take to the Redrock desert and race your buggy through the stunning landscape, leaving your rivals to eat dust. More races are coming soon. Thanks, The MindsEye TeamGame update28 Aug 2026New Multiplayer Race: Factory LoopsHey everyone, MindsEye's multiplayer racing update speeds up with a new track, Factory Loops . Tear through a modified version of the Silva Corporation's assembly line: carve wall banks, clear corkscrew jumps, and speed past your competition before the shift ends. More races are coming in the weeks ahead. Thanks, The MindsEye Team