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Dear Hero,
After meticulous preparation and testing, we are delighted to announce the official launch of the Terrain System in Roulette Hero!
The Terrain System will be unlocked after clearing Difficulty 3. We trust that you wise and talented folks will make excellent use of this new system to safeguard our victories 🥳
Roulette Hero is participating in the Winter Sale with a 10% discount.
All heroes are welcome to assemble their animal squads, spin the roulette, and embark on a thrilling adventure full of unknown surprises!
Added the Terrain System (including player-positive terrains and enemy-negative terrains, totaling 30 types), unlocked after clearing Difficulty 3.
Each character's deselected tile types are now stored separately and are no longer shared.
Disabled square duration increased from 3 turns to 4 turns.
Guitar mechanic changed from "When a tile dies, randomly place 1 tile" to "When a tile is eaten, randomly place 1 tile".
Giant Squid mechanic changed from "When a count effect is triggered, spin again and land on 1/2/3 squares" to "When an adjacent tile's count effect is triggered, spin again and land on 1/2/3 squares".
Hippo mechanic changed from "Healing effect +1/2/3 on each spin" to "Healing effect +3/6/9 per turn".
Border Collie changed from "Healing effect +2 after taking damage 9/6/3 times" to "Healing effect +3 after taking damage 9/6/3 times".
Robot Dragon changed from "All Robot tiles gain +15/30/45% Critical Chance this turn at start of turn" to "All Robot tiles gain +10/20/30% Critical Chance this turn at start of turn".
Maximum Poison stack value increased from 10M to 100M.
Shields are no longer carried over between battles.
Increased the speed of floating text and reduced the delay between commands.
And for further transmissions of updates, we engage in external communication through these nodes:
(This announcement is proudly presented by our publicity module. If it caused any discomfort, expected output has been achieved.)
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