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Global RescueNewsDevBlog 1 - Road access to the base
Community

DevBlog 1 - Road access to the base

Global Rescue · published 22 Dec 2025, 16:39 UTC

All newsPlayers around this dateRead on Steam

Today we're giving you a first glimpse into the current state of development of Global Rescue. Until the release, we will be publishing regular dev blogs in which we will introduce you to the most exciting new features and revisions.

Today's dev blog focuses on a topic that has been requested particularly often in feedback: connecting the road to the base so that vehicles are no longer teleported onto the road when they deploy.

How it works

After placing your base on the map, you can now select where you want the entrance to be located at the edge of the base. You can then place the road wherever you want and select a connection to the road:

A new intersection will now be created at the desired location, or existing intersections will be extended:

Once everything is set up and you have confirmed the construction of the base with the connection, you now have the option in build mode to place the exact roads for the base. Players of City Bus Manager may already be familiar with this system :)

It is also possible to build multiple exits to connect different roads and improve the infrastructure. When departing, the vehicles select the best exit in order to get to the scene as quickly as possible.

The vehicles now drive smoothly out of the base and also return realistically:

Fun fact

Originally, the base was completely separate from the 3D map, similar to City Bus Manager. At that time, you could switch between the base and the map with the camera, and the base was surrounded by fog. We therefore surrounded the base with a road so that the vehicles could leave the base straight ahead and then spawn on the map:

However, we were not satisfied with this solution as it took away a lot of immersion and caused some technical problems. Two weeks before the final recordings for the reveal trailer had to be completed, we therefore completely redesigned the system. Thanks to many night shifts, we managed to place the bases directly on the map in time and were able to announce it in the trailer. This is also the reason why the road connection did not yet work in the demo.

Outlook

Of course, we have been working on many other topics and will see you next year in the upcoming DevBlogs. Feel free to write us in the comments which topic interests you most in the next DevBlog or if you have specific questions about development.

We are now taking a break for Christmas. We wish you a Merry Christmas, relaxing holidays and a Happy New Year!

- Niklas

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Game update31 Aug 2026Hotfix 0.5.13• Fixed a bug that prevented some save files from loading • Fixed a bug that sometimes caused vehicles in parking bays to be rotated 180 degrees • Fixed a bug that caused staff to walk around the base whilst asleep or having another wrong animationGame update27 Aug 2026Hotfix 0.5.11This patch resolves the most common issues with the new Content Update 2. Balancing · Adjusted salaries for certain types of staff · Slightly adjusted inflation balancing Staff · Fixed an issue where staff would not use rooms on floors the camera was not currently on · Fixed an issue where staff could get stuck for no reason and would not use stairs when a high number of bases existed · Fixed a…Community26 Aug 2026Global Rescue at gamescom 2026! 🚨We’re excited to announce that Global Rescue will be at gamescom 2026! 📅 August 26–30, 2026 📍 Hall 9 · Booth B-043 Come by, say hello, and get hands-on with Global Rescue ! Build and manage your own emergency response headquarters and coordinate operations across firefighting, police, EMS, and special forces . Hire and train your personnel, manage 23 different emergency vehicles , expand your…