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KritterNewsKritter Demo Update for No Time To Loot
In-game event

Kritter Demo Update for No Time To Loot

Kritter · published 23 Sep 2025, 14:59 UTC

All newsPlayers around this dateRead on Steam

Hello my Kritters!This week we have the privilege of being part of the No Time To Loot festival on Steam!
The perfect moment to try Kritter and other amazing indie games.
And also the perfect time for a Kritter Demo Update :)

This is M.Ark speaking...

The previous Kritter update brought a lot of amazing features, but also a lot of bugs.
So I had to step up and hunt those nasty critters (got it? critters? Kritter? haha).But I also had to take a step back. (Up, back ... where could I step next?)
I realized that I may have been too much. That I was non stop speaking and I understand how overwhelming it could be.


To counter that, I will no longer haras you everytime you come back after losing, but you will have the possibility to talk to me. But in case you miss my presence, I will also ALWAYS BE WATCHING YOU HAHAHAHA. I mean, I'll be there with you, inside myself. How weird is that?

I'm trying to be clearer

It occured to me that what I'm expecting from you is not always crystal clear, so I made more visible indications...

I updated the Skill Tree

Before I rework the entire design of the skill tree, I am still adjusting some things.
Such as the traps that are now unlocked in the first tier of the skill tree and my own lvl 2 that increase walls health. Isn't great?

I fixed some nasty bugs

Alright, for quite some time my force field was weird and when you guys came defend me in co operation, my force and my own health were NOT working at all.
So I reworked the all thing and it's now working properly.I also had some issues with reswources consumption when upgrading a module or building a defense in co-op, but it's now fixed.Weirdy, it came to my attention that the radar module was not visible in co-op, it's okay now.


Other thing, the language selection dropdown was kinda stuck when using a gamepad and it's now okay.I also noticed that the limits of the main area were gone so I put new ones.

That's it everyone. Have a great time trying to defend me!
I know you were expecting more but don't worry the "more" part is under heavy development ;)

See ya!

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