Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Afterbeat NewsPatch Notes Roundup - 25.3.5 to 25.6.1 [Alpha]
Game update

Patch Notes Roundup - 25.3.5 to 25.6.1 [Alpha]

Afterbeat · published 29 Jun 2025, 14:44 UTC

All newsPlayers around this dateRead on Steam

Hey everyone! We've had a lot of updates recently, so here's a mega changelog post to catch you up on all the juicy fixes, improvements, and a few moments of "Unity... pls". Let’s break it down:


25.3.5

Changes / Improvements

  • General optimizations to improve performance, especially on lower-end devices (not guaranteed to boost all levels equally).

Bug Fixes

  • Fixed gradient type not updating properly in the editor.

  • Wouldn't you like to know, weather boy~


25.3.6

Changes / Improvements

  • Updated project to latest version of Unity 2021 LTS.

Bug Fixes

  • Fixed various multiplayer/end-of-level screen issues.

  • Fixed editor cursor glitching.

  • Fixed end-of-level screen buttons being disabled.

  • Fixed note/checkpoint alignment.

  • Fixed Zen mode default not saving in editor/test mode.


25.3.7

Bug Fixes

  • Unity made an undocumented change that broke checkpoint rewinding. It’s now fixed via a spicy workaround. Thanks, Unity~


25.3.8

Bug Fixes

  • Unity “fixed” a “bug” that broke some editor functions. We worked around it. Again. Unity... pls 2: Electric Boogaloo.


25.3.9

Bug Fixes

  • General collision fixes. Nothing flashy, just solid hits.


25.4.1

Improvements

  • Fixed game hanging on level saves (especially on larger levels).

  • Improved level creation code for weird edge cases.

  • You can no longer quit the game while a level is saving in the editor. You're welcome.

Bug Fixes

  • Fixed preview/editor speed settings not resetting properly.

  • Player collision should now be consistent and reliable.


25.4.2

Bug Fixes

  • Fixed an issue where the editor saved levels as "level.vgd_test" instead of "level.vgd". If affected: just rename the file to "level.vgd". Autosaves are unaffected. All good.


25.5.1

This one's mostly for modders.

Changes

  • Minor UI text tweaks.

  • New main menu setup.

  • Initial keyboard control overhaul (testing).

  • Under-the-hood work for story mode.

  • Some credit screen changes.


25.5.2

Changes / Improvements

  • Editor: improved color selectors and shape selector behavior.

  • Tutorial elements (objects, events, markers) are more robust.

  • Improved editor readability and usability.

  • General menu tweaks.

  • Crash playerpref added to demo intro (until new intro lands).

  • Testing new build settings for better platform consistency.

  • Player core rendering no longer tied to FPS.

Features

  • You can now disable tutorial objects when creating a level.

  • Seizure warning is back in the game.

Player Changes

  • Game speed slightly reverted: now 22 units (was 25).

  • Start acceleration reverted.

  • Stop acceleration increased to 5 (was 2 in 25.5.1); should feel snappier on keyboard.

  • Removed instant turn acceleration cancel.


25.6.1

Changes / Fixes

  • Fixed prefab updating issues in the editor.

  • Improved level title system for more flexibility.

  • Level intro now displays map creator name.

  • Added new debug command uioff (disable in-level UI for testing).

  • Fixed multiplayer menu overflow.

  • Minor editor and menu UI improvements.

  • Laid groundwork for future realtime object types.

  • Removed placeholder languages — community translations coming soon!

Features

  • You can now parent prefab objects to other objects for realtime behavior on spawn. Fancy stuff.


That’s it for now! Thanks for sticking with us through Unity shenanigans, performance tuning, and some long-overdue QoL updates. More to come soon! 💙


Join the community!

To get the latest game news and hang out with fellow researchers!

Join the official Discord!

More from Afterbeat

Other announcements

All news
Steam news28 Aug 2026Content PlaytestTimeline Entries End: September 2nd, 2026 Playtest Starts: September 4th, 2026 Playtest Ends: September 10th 2026 Details You must own the game and be willing to give feedback at the end of the playtest! Playtest participants will be notified via discord and added to a special Discord channel in the official Vitamin Games server. So make sure you're in the server! Also please ensure you have sp…Community19 Aug 2026NEW Release DateResearchers, the 1.0 release date has been rescheduled to October 8th 2026. This is NOT a delay in the sense of something being awry, but instead a date change so that the full release of Afterbeat is as glorious as it should be. Trust me, on October 8th you’ll be raring to load up your PC to dive right into it! Business is as usual across our socials and community Discord, so you don’t have to…Community3 Aug 2026Updated Release DateWarning: this is an older post. The release date is October 8th 2026 Date Recalibrated: Afterbeat 1.0 will launch on September 1st 2026 A minor change, but a necessary one! Re-mark your calendars everyone! Join the community! To get the latest game news and hang out with fellow researchers! Join the official Discord!