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OVR ToolkitNewsChangelog for 08-04-2025
Game update

Changelog for 08-04-2025

OVR Toolkit · published 8 Apr 2025, 23:01 UTC · build 18031877

All newsPlayers around this dateRead on Steam

Hi everyone,

You may find it asks to install .NET Runtime 8 on first startup, this is required for our new launcher which is not fully implemented yet and only used for the installation process at the moment. That's the main purpose of this post!

Added:
- New user-friendly installed that's not just a command prompt.

Changes:
- Removed various unused processes and made modifications to avoid a Windows Security false positive.
- Made various changes to 'help avoid' OVR Toolkit remaining open after closing SteamVR.

So like... Why no more frequent updates?

Well, a lot is in the works under the hood. We're currently undergoing a large UI overhaul to make our design language consistent and more professional as well as improve usability overall.

This'll mean that, finally, all Window Settings have been moved onto the overlay itself instead of the 'phone like' legacy Edit Mode menu. The legacy Edit Mode menu will be removed entirely.

The Global Settings will be a pop-out settings window that can be dragged around and will be a lot easier to navigate as well.

The upcoming changes also plan to fix some longstanding issues such as OVR Toolkit not closing on Steam when closing SteamVR, as well as resolving issues with the wristwatch not switching hands when changing between different pairs of controllers.

Motivation is hard to come by, it's very easy to feel overwhelmed and simply not achieve anything, but... Work is getting done slowly but surely. Hopefully it's all worth while in the end and it helps keep OVR Toolkit as the go-to VR desktop overlay for years to come. ^^

Thanks again everyone for sticking around, it's always greatly appreciated. Remember to post your feedback and suggestions in our Discord server!

More from OVR Toolkit

Other announcements

All news
Community12 Sep 2026Can't see your overlays? Blurry overlays?Hi all, The latest SteamVR public branch update has some issue it seems, they've been informed and I'm working to provide them with info from users experiencing these issues. If you're having these issues and would like to help out, feel free to join us on Discord and help perform some testing/provide some log files! For those who just want to use OVR Toolkit without issue... · Turn off 'Sharpe…In-game event3 Sep 2026Changelog for 03-09-202603-09-2026 Added: · Added 'Window toggle' binding settings to Settings > Overlay to select between left hand binding, right hand, both together, or either hand to toggle windows. · Battery levels should now appear when using Standable: Full Body Estimation's upcoming v3.0.5 release. (Thanks StatandableFBE dev for implementing this support at my request!) Changes: · Log files now contain more us…Game update26 Jun 2026Changelog for 26-06-202626-06-2026 · Critical bug fix (Absolutely diabolical oversight) for a window save retry loop that would compound over time eventually leading to an application crash. (This same code was in OVRT like 3 years ago and was an equally diabolical oversight then, yet for some reason Unity 2022 has a much harder time with it) · Switched hardware monitoring SDK from OpenHardwareMonitor to LibreHardware…