Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Moonsigil AtlasNewsMoonsigil Atlas Playtest Update - Version 0.0.4
Community

Moonsigil Atlas Playtest Update - Version 0.0.4

Moonsigil Atlas · published 10 Feb 2025, 18:30 UTC

All newsPlayers around this dateRead on Steam

We've just made the first update to the Moonsigil Atlas playtest. This update adds new map encounters, two new card keywords, and several new cards. The new version also includes bug fixes, balance changes, and quality-of-life improvements.

We'll be aiming to release playtest updates every Friday. The updates will vary in size (some features take more than a week to develop) but at minimum, we'll be getting out quality-of-life improvements and bug fixes every week.

If you want to play the game as soon as possible, we're giving priority access to playtesters who sign up through our Discord server. You can also use Discord to directly submit bug reports, request features, and join discussions about strategy. Otherwise, we'll be rolling out access to Steam sign-ups over time as we improve the game.

Thanks,
Daniel and Jeremy

Change Log - Playtest Version 0.0.4

Features:

  • New type of map encounter added -> Upgrading cards with keywords
  • Added "Bolster" card attribute
  • Added "Prepared" card keyword
  • Added "Prepared" to Expose weakness and Paraselene
  • Barbed Buckler has been reworked to use "Bolster"
  • Added new SFX
  • Added new card: Cultivate
  • Added new card: Safeguard
  • Added new card: Keystone

Balance:

  • Reduce the cost of Refresh
  • Make Enervate a bit bigger and apply more Exposed per turn
  • Changed the shape of the "Shackle" hostile sigils placed in an Elite fight
  • Slightly reduced Feldryn's max health
  • Slightly increased healing from the heal map encounter
  • Improved the quality of cards given in an Astral Gem card reward

Quality of Life:

  • Add a warning when you try to change the shape of a card that transforms
  • Add a version number to the settings menu
  • Made version number significantly more human-readable
  • "Save and Quit" button now quits to the main menu

Bugfixes:

  • Sage's Mettle applies Shield to the right region when triggered with Korlim's Verse
  • Refresh works as expected in combination with Stargaze
  • Refresh works as expected in combination with Duplicate
  • Cards in browsers should no longer disappear after doing multiple runs
  • "Bolt" should now draw properly in the tooltip for "Thunderbolt" after doing multiple runs
  • Focus no longer increases damage dealt directly to the player
  • Adjacency effects are now removed when cards transform (e.g. Debris)
  • "Move On" options in map encounters are now properly displaying
  • Rune impact SFX now plays
  • Fixed audio bug where multiple sigil removal SFX could play after ending combat
  • Fixed audio bug where negative status effects were playing the positive status effect SFX
  • Fixed audio bug where status effect SFX could be played multiple times
  • Fixed bug where tooltiped card animations can fail
  • Wishlist button now opens Steam overlay instead of the default web browser
  • Fixed run timer calculating time incorrectly (not currently visible to players)
  • Fixed issue with boss sigil placement logic (minor balance implications)
  • Fixed rare null reference exception on status effect animator
  • Fixed rare null reference exception on card keyword animator
More from Moonsigil Atlas

Other announcements

All news
In-game event29 Jul 2026Update: New Starting Decks, Accumulate, and MoreHello Sigilwrights! We've just launched an update featuring new starting decks and the new Accumulate mechanic, as well as a few bugfixes and quality-of-life changes! New Starting Decks and "Accumulate" Each character now has a new starting deck unlocking at Mastery Level 7 that features the new Accumulate mechanic. Accumulate adds a special card called Singularity to your hand (if you don't al…Game update4 Jun 2026Minor Balance and Bugfix Update - v1.0.26Hello Sigilwrights! We've just pushed a small balance and bugfix update that includes an adjustment to the Act 3 boss, as well as fixes to a few rare bugs. Here is a list of everything that changed: Changes · The Stargorger Titan is less punishing for decks that play lots of Gravel, Seeks, or Star Fragments. We're still keeping an eye on our gameplay stats and feedback to see if more significan…Community2 Jun 2026Thank you! Launch, demo returns, and inbound balance patch.Attention Sigilwrights, Thank you for supporting us through the Moonsigil Atlas launch! Over the weekend we have reached over 100 Steam reviews with a Very Positive rating, and we were featured on the New & Trending list for several days. That said, we've also heard your feedback, and we're not done! Act 3 Boss Changes We've heard from several players that the Act 3 boss is too punishing for de…