Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Swordeye PlaytestNewsHappy Holidays! Last Patch of the Year!
Community

Happy Holidays! Last Patch of the Year!

Swordeye Playtest · published 23 Dec 2024, 16:03 UTC

All newsPlayers around this dateRead on Steam

As the year comes to a close, I want to take a moment to thank everyone for your continued support and enthusiasm for Swordai. It’s been an amazing journey developing this project alongside such an engaged and passionate community.

Whether you’re climbing the tower, perfecting your duels, or just enjoying the freeform modes, I hope Swordai brings you some fun and challenge this holiday season.

Wishing you all a joyful and relaxing holiday filled with warmth, good vibes, and plenty of victories—both in-game and in life. Here’s to an even better 2025 together!


Patch Notes


This week has seen a range of updates focused on refining combat mechanics, UI customization, and bug fixes. As always, your feedback continues to shape these improvements.

  1. New Features and Updates

    • Soft Feint Toggle: Added a control setting to disable "Soft Feint." When off, starting a new attack immediately after releasing the current one won’t feint—it will do nothing instead.
    • Riposte Damage Reduction Overhaul:
      • Damage reduction is now continuously active after blocking an attack until the riposte window expires.
      • This simplifies the mechanic, ensuring consistency and better usability in 1vX situations while reducing spam effectiveness.
      • Tweaks were tested in Saturday duels and received positive feedback.
    • Rotatable and Repositionable Ability Hotbar: Players can now rotate and move their ability hotbar.
    • Enhanced Freeform Scoreboard: Added new stats, including attack accuracy, block accuracy, damage per attack, and more. These stats offer insights into individual performance and areas for improvement.
  2. Partial Block Logic Rework:
    • Full blocks now require:
    • Correct block direction AND Either sword capsule interception OR facing the correct direction with block initiated at least 150ms ago (ping-adjusted)
    • This change reduces partial blocks due to high ping or attacks hitting odd hitboxes (e.g., feet) while maintaining partial blocks for back hits.
    • The goal is to favor consistent gameplay over hyper-realistic physics.
  3. Kick Mechanics:
    • Cooldown increased from 3s to 8s but resets on a successful kick.
    • Kicking increases incoming damage by 10.
  4. Combat Adjustments

    • Combo Parry: Temporarily added to the pure loadout for further testing.
    • Combo Parry Shout Removal: Removed the shout effect to reduce confusion with Kiai and balance its already high difficulty.
    • Adjusted Overhead Swing: Added one additional frame to the "parryable only" phase.
  5. UI and Quality of Life Improvements

    • Updated the Forgotten Knight area to make locating him easier.
    • Addressed targeting inconsistencies in the team deathmatch arena.
  6. Bug Fixes

    • Fixed an issue where:
    • Alt-F4 spectators would drop loot on top of the spectated player.
    • NPCs could mistakenly target spectators.
    • Shatter ability would reset repeatedly.
    • Block trainers would stop attacking after accumulating 3+ stacks of Winter’s Chill.
    • Corrected client-side charge meter prediction for smoother operation under high ping.
    • Resolved a loadout requirements bug impacting specific cases, including rare scenarios involving S-grade Katas.

  7. Developer Notes


    These updates aim to balance the gameplay experience by refining core mechanics while making the systems more intuitive. The riposte and partial block changes are especially important steps toward a smoother combat flow. I’ll be closely monitoring feedback from the upcoming playtests and matches.


As always, thank you for your feedback—it’s invaluable in shaping Swordai!

https://store.steampowered.com/app/2321890/Swordai/

More from Swordeye Playtest

Other announcements

All news
Steam news23 Jul 2026The Playtest Starts Today!The playtest will run from 1pm Pacific on 07-23-2025 through 07-27-2025. New features include a 1v1 tournament event, a queue for ranked duels, 1-handed weapons and shields, and much more. The first Othari Raid of the Playtest will start at 4:00pm Pacific Time and registration for the first tournament will start shortly after at 4:45pm Pacific Time . Looking forward to playing with you all! As…Community16 Jul 2026Next Playtest Starts 07-23-2026The next playtest will start at 1pm Pacific on 07-23-2026 and will run through 07-27-2026. This playtest features a new 1v1 tournament event, a queue for ranked duels, 1-handed weapons and shields, and much more. The tournament consists of a group stage where you are put in a group of similar elo players. Group winners then compete in a bracket stage which will contain players of all elos. In a…Steam news21 May 2026The Playtest Starts Today!This playtest will run from 1pm Pacific on 05-21-2025 through 05-25-2025. It features major additions to the game including a massive expansion to the T1 dungeon, a new boss, a party system, a revive system, helmets and of course the Great Hunt world event. The Othari Raid will run every 4 hours starting at 3pm Pacific and the Great Hunt will run one hour later. Details on the major changes are…