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LegionboundNewsLegionbound Patch 1.03
Game update

Legionbound Patch 1.03

Legionbound · published 28 Apr 2026, 15:59 UTC

All newsPlayers around this dateRead on Steam

This patch isn't too big and hopefully shouldn't affect any save files too dramatically.One interesting thing is that the way AoEs are handled has been changed to improve performance by a great deal, especially when it comes to keystones like Critical Blasts.If this or any other patch gives you issues, be sure to report them in the discussions or the discord server!

  • Improved performance by a good amount from excessive AoEs.

  • Amplified Spells skill now effects spells duration and affected area.

  • Heroes keep ultimate charge between Adventure maps.

  • Slightly increased difficulty scaling.

  • Slightly decreased enemy health scaling at high waves.

  • Adjusted Adventure mode costs and final battle balance.

  • Reduced hero price scaling in Adventure mode.

  • Duelist now targets enemies correctly, he doesn't get so focused on already dead ones.

  • Party members become a little smaller and a little transparent when moving a hero around.

  • Fixed Heroic Regeneration keystone also applying to enemies.

  • Fixed being able to bypass keystones.

  • Potentially fixed enemies getting glitchy and stuck/not spawning in correctly.

More from Legionbound

Other announcements

All news
Game update10 Sep 2026Legionbound Patch 1.12Fixed a crash caused by faulty targeting · Fixed a hang causes by lingering zones · Fixed item disables able to become stuckGame update25 Aug 2026Legionbound Patch 1.117Fixed a resource loading crash. · Fixed a magic null targeting crash. · Fixed a few possible stat storing crashes.Game update13 Aug 2026Legionbound Patch 1.115The Boss Idol button now shows how many unclaimed Idols you have left. · Fixed a number of potential crashes at higher waves. · Fixed a potential save/load bug from Adventure Mode. · Fixed heroes generating at low level when at very high waves.