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Pebble KnightsNewsPebble Knights Early Access Update v0.1.7
In-game event

Pebble Knights Early Access Update v0.1.7

Pebble Knights · published 23 Apr 2026, 13:32 UTC · build 22923415

All newsPlayers around this dateRead on Steam

https://clan.akamai.steamstatic.com/images/45229700/ff319881ff127c7b69cde9ff48a1bc6aef111b2f.png
Hello, Knights!

Based on your feedback about Bot (AI) companions, we've added new control levels for bot intelligence, allowing you to fine-tune their behavior. Enjoy a smoother and more tailored adventure!

We've also added new Traits and fixed several issues that were disrupting gameplay, improving overall stability.

[Thank You for Bug Reports]

A huge thank you to everyone who reported issues through Discord and the community, including the "boss appearing in the lobby" bug.

Thanks to your feedback, Pebble Knights keeps getting stronger every day.

Full details below.

[System & Bot AI Improvements]

  • Bot Intelligence Levels

    • Bots can now be set to 3 different levels in the lobby instead of simple ON/OFF.

    • Level 1: Focuses on kingdom growth, combat, and reviving players → Does not interact with weapons or Traits, acting as a reliable supporter.

    • Level 2: Actively supports player growth → Uses and consumes items thrown by players.

    • Bot settings are now saved and will persist after reconnecting.

  • Gameplay Stability Improvements

    • Fixed an issue where players could not transition to the tutorial in single-player.

    • Fixed an issue where the "Wall Maria" mechanic could cause infinite revives.

[New Traits & Balance Changes]

  • 2 New Traits

    • Sticky (Tier 1): When taking damage, spreads honey that slows nearby enemies and increases max HP.

    • Greed Kick (Dark): Kicking a teammate causes their Trait to pop out. (Ascend Requirement: Kick teammates 10 times)

  • 1 New Item

    • Rainbow Poop: Eating it causes all Traits to be expelled!

  • Combat & Event Balance

    • Rebound Rework: Now reflects projectiles and has improved return visuals for better impact.

    • Demon Debuff Adjustment: Certain overly punishing debuffs (e.g., Bomb Party, Demonic Flirting) no longer appear in solo/duo play.

    • Roulette Improvement: Reduced the chance of consecutive Demon debuffs to prevent repeated unfair outcomes.

    • Boss Penidice Adjustment: Shorter time to check the correct dice. Starts with fewer dice presented.

[Bug Fixes]

  • Fixed an issue where bosses would occasionally follow players into the lobby. The lobby is now safe!

[Dev Notes]

We are currently focusing on developing the highly requested "Continue" feature.

Due to system complexity, this may take some time, so updates may not follow the usual "daily update" schedule for a while. We're doing our best to ensure your adventure does not get interrupted.

We'll keep working hard to make Pebble Knights even more fun.

Thank you for your continued support and feedback!

Sincerely,

The Pebble Knights Team

Join our Discord for more updates and discussions!

https://discord.gg/jdbnJt9vpy

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