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CRYONewsThe Hound, Russian Localisation and More!
Major update

The Hound, Russian Localisation and More!

CRYO · published 7 Mar 2026, 15:02 UTC · build 22237389

All newsPlayers around this dateRead on Steam

Hello! Apologies for the delay on this update, we wanted to get a bunch of fixes and adjustments in. As always, we'd love to hear your feedback on the discord! Valko Games Official Discord

For those who don't keep up with our dev blogs, the new map should be coming soon; there's a couple sneak peeks in the discord in the meantime. Enjoy!

Changelog

Additions

  • Added the hound

  • Added a hound win achievement and cosmetic

  • Added sounds for curtain collisions

  • Added Russian Localisation

  • Added some variation to the kennels in delta7

  • Added some gore piles / dead grabbers around delta7

  • Added a new "audio reflection" system to improve the realism and quality of sounds in-game

Changes

  • Improved Stalker sounds in ceiling vents

  • In the lobby, players will always have 5 inventory slots regardless of the difficulty

  • Increased vignette when player crouches

  • On Hard/Hell, monsters will be able to hear tablet notification sounds

  • Increased the camera stun distance

  • AI will now run over the chair in the conference room on Delta 7 rather than jump it

  • The motion sensor will no longer detect dead players

  • Made hiding spots conceal noise better

  • You will no longer drop key items or med kits during a grabber attack

  • Improved navigation for AI

  • You now have a vignette when knocked down by a pipe throw

  • The feral is now more accurate when throwing

  • AI will now try to avoid wandering around downed players

  • AI will now try to avoid checking the same place twice (unless it's absolutely sure someone is in there)

  • AI will no longer walk on the coffee table in the lounge

  • Improved note page in tablet

  • Made the tablet work regardless of ping

  • Improved weather so that it transitions better when exiting a building

  • Improved mouse/keyboard input detection

  • Improved AI accuracy when pathing

  • Improved corridor textures in Delta7

  • Changing room progress bars are now clamped (i.e. it won't show 67/1 revives)

  • Distractors now work much more effectively

  • Keypad code tablets now flicker to make them more noticeable (we noticed a lot of players just ignored them)

  • Improved stability

  • Improved blood visuals to look less wet and increased amount around Delta-7

  • Reduced lighting around map

  • Improved microphone latency

  • Added escaped players to the spectator chat so they can talk with players who died

  • Improved penguin spawns to make them easier to find

  • Increased the amount of penguins that spawn per round

  • Tutorial - added UI scale pulse animations to Objective Tablet buttons showing what to press

  • Added 'Confirm' popup to buttons: Quit, Go To Lobby, Disconnect

  • Whiteboard text has been made black to improve readability

Fixes

  • Fixed issues with mics not working (this should solve all the intermittent microphone issues)

  • Fixed another bug that allowed AI to get stuck

  • Fixed an issue causing the motion tracker to make noise in your inventory but not your hand

  • Fixed keypad code position issue in research

  • Fixed several minor lightmap issues such as the desk with dividers

  • Fixed issues with inventory sometimes desyncing

  • Fixed a couple areas where occlusion could cause things to disappear

  • Fixed an issue that could result in monsters using the wrong mesh for navigation and therefore clipping into buildings/under floors

  • Fixed fridges in the labs causing players to clip into the wall

  • Fixed a bug causing players to get pushed through walls during kills in lodgings A

  • Fixed a bug where the AI could sometimes "teleport" between lockers in very specific circumstances

  • Fixed a bug where objectives would switch while walking

  • Fixed objective tablet persistent notifications not registering correctly

  • Fixed a bug causing delayed sounds when a remote player collides with objects

  • Fixed a bug where your cursor could disappear when interacting with the cryo-storage puzzle

  • Fixed a bug where players could get stuck inside the vehicle shed walls

  • Fixed a wall collider in the start area that allowed players to get stuck when self-reviving

  • Fixed a bug where the server list didn't mouse scroll

  • Fixed a bug causing players screen to continue to freeze after spectating a freezing player's revival

  • Fixed some issues with the controller overlay for steam

  • Fixed a bug where AI could get stuck at vent entrances

  • Fixed a bug that could occur with extreme pings where a feral object throw would cause a disconnection

  • Fixed a bug where players could get stuck if they were killed moments after being revived

  • Fixed the Camera stun achievement, it should now be consistent

  • Fixed a bug relating to light sources which could result in monsters attacking the wrong player

  • Fixed some colliders that allowed items to fall behind them and were subsequently unreachable

  • Fixed a bug where the AI could clip into the floor in Lodgings A

  • Fixed a bug causing AI to slow down when changing or turning directions

  • Various smaller fixes that could cause crashes

More from CRYO

Other announcements

All news
Game update9 Sep 2026CRYO Patch 10/09/2026Fixed blowtorch interactions desync · Station_Delta_7 - fix bug causing AI to get stuck in locked printer room · Fixed players being able to get Flaregun stunned while they're in hiding spots · Fixed players clipping through walls when lighting a fire · Erebus monster navigation fixes - especially near staircases where monsters were often getting stuck · Erebus - AIs can now see players through…In-game event28 Aug 2026CRYO - Update 28/08/26Changes / Additions · Massive audio optimisation overhaul to reduce CPU usage · Added new Languages; · Czech · Arabic · Korean · Japanese · Thai · Indonesian · Malay · New Erebus rocking sounds heard throughout the level · Massively decreased the information AI is fed on Easy and Normal. This should make them dumber and easier to handle overall for new players · Reworked AI on all difficulties…Game update19 Aug 2026Hotfix 19/08/20206- Fixed a disconnection when using the panic room door - Fixed the camera sway option resetting - Audio optimisations