Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Clerks and QuirksNewsDemo Update #1
In-game event

Demo Update #1

Clerks and Quirks · published 27 Feb 2026, 14:54 UTC

All newsPlayers around this dateRead on Steam

Howdy, Clerks from around the globe!


We just shipped a fresh demo update yesterday, you can find the complete patch notes below!To summarize, this update adds quality-of-life features, community requests, a truckload of bug-fixes and some design adjustments.
We’re planning another QoL update of similar scope on March 12th, so stay close!Good luck being employee of the week!

🎮 PLAY CLERKS & QUIRKS DEMO💬 JOIN OUR DISCORD

CONTENT

  • We tested our layout generation tools and added a new “medium” layout. We hope you like it 😄 Adding more layouts is extremely fast, so it’s a design/balancing job to make the layouts fun!

BALANCING

  • Balanced some appliance prices and made some appliances available only if you needed them for an item. For example: If you have no weapon items, you no longer get training dummies offered by Parcella.

  • Added weighted rolls to appliances offered by Parcella.
    - Increases probability for core appliances (e.g., counters or infusers)
    - Decreases probability for luxury appliances (e.g., premium awards or gates)
    - You may still get a core appliance like a counter AND a workstation in the same roll, but that is very rare.
    - Still needs balancing. You will see fewer auto-splitter/process bench/facing desks and will need to use upgrades instead.

  • Some items (daggers / icy blossoms/ other secret ones) no longer require their basic counterpart before being selected. This means you no longer need flaming roses before getting icy blossoms or blades before getting daggers in your run.

  • Nerf fiery friday and quirky friday challenges.

IMPROVEMENTS

  • REQUEST: Added save slots. You may now have 3 save games existing at a time.

  • REQUEST: Added an input to hold your clerk’s position.
    - Space on KBM.
    - R2 on gamepads.

  • New gameplay settings:

  • REQUEST: Toggle a speedrun timer to appear in the hud. (Time to invite the speedrunners!) We will add per day breakdowns sometime near the full release.

  • Toggle text animations to reduce motion for accessibility.

  • Toggle stop-motion animations for accessibility.

  • REQUEST: Added an indication of the current day and week to the HUD.

  • Windows requiring no specific inputs now have a “hold to confirm” to avoid instantly closing them.

  • Implemented Steam Rich Presence. Your steam friends can now see where you are in the game & what day you’re at. This will be further improved later.

  • In remote coop, player name & profile picture now appear in the HUD instead of “Player 1/2/3/4” and placeholder faces.

  • Added a “hold to join” slider to inform when adding an extra player in couch coop.

  • Game version and build number is now visible at all times in the bottom-right corner.

  • Added a different patience colour to customers on a waiting bench.

  • Dummy and waiting bench footsteps now disappear during the day.

  • Appliances for which you do not have enough currency now have their price in red.

  • Your run seed now appears in the pause menu. Controlling seed will be a feature for the full release.

FIXES

  • Over 80 bugs fixed. Some flagged by you guys & some from our backlog. Thanks a ton for your help 🙏
    If you encounter any additional bugs, please join our Discord to let us know, so we can squash them as fast as possible! Thank you!!

KNOWN ISSUES

  • For solo/automation players: We noticed a couple of bugs with the conveyor/split-aparter/process bench and their quirks that we will address asap.

  • BUT GOOD NEWS: The conveyor now appears during the first week 🙂

More from Clerks and Quirks

Other announcements

All news
Steam news25 Aug 2026The BIG Playtest is here!The wait is over, and now you’ll be able to taste the new things we’ve been cookin’ up for you. We’ve done some serious fumigating and major mechanics updates since the last build, and we’ll need your help to refine the experience for the grand opening. The latest Clerks & Quirks experience will be live from August 31st - September 7th! Join us on Discord to guarantee access: If you need more r…Community12 Jun 2026🧸(💣) Clerks & Quirks Joins the Cozy Job Simulator Event!Good news, employees! Clerks & Quirks is officially part of the Cozy Job Simulator Event , hosted by Rogue Duck and GamerSky ! 🎉 For a limited time, you can discover a whole collection of cozy workplace adventures... including our very own magical boutique where the appliances have emotions and a occasional vendetta against productivity. Corporate has assured us that everything will remain 100…Steam news5 Jun 2026The next BIG PlaytestPlan your vacations! Because we're opening registrations for the next (and last) playtest. It will happen during august, after we've done a major bugfix pass on our feature-complete version. The playtest aims to get the community's impressions on design and mechanics planned for 1.0 as well as bug hunting. Join the Discord To guarantee getting playtest keys: and skip the waiting queue! We love…