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Borderless GamingNewsv1.2.0 - BGFX
Major update

v1.2.0 - BGFX

Borderless Gaming · published 10 Jan 2026, 12:16 UTC · build 21448070

All newsPlayers around this dateRead on Steam

BGFX is a new mode for Borderless Gaming that captures game windows at the compositor level and processes them through a GPU effect pipeline. If you can see it on screen, BGFX can capture it and upscale it.

100% game compatibility


Games that never worked with BorderlessGaming, like Dishonored, titles that reset after being made borderless, or anything with unusual window handling—now work.

Built-in upscaling

Run games at lower resolutions, upscale to native. We ship FSR, NIS, GSR, Anime4K, NNEDI3, RAVU, and dozens more. Works on any content; games, video, anime.

History and feedback

Effects can access up to 7 previous frames and their own prior output. Build temporal AA, motion blur, accumulation effects.

Mouse input

Effects can read cursor position and clicks. Build effects that respond to where you're looking.

Window mode

Render to a separate window instead of fullscreen.

Background effects


Fill letterbox/pillarbox areas with blurred content, gradients, or ambient lighting instead of black bars without an app container.


Other changes

  • Window detection is now instant

  • Lower memory and CPU usage

  • Shader cache speeds up effect loading

Creating presets

Presets are JSON files (.bgfxp) that chain effects together. You can create them through the UI:

Or manually by writing them and dropping them into the presets folder in your data directory.

{

"version": 1,

"name": "My Preset",

"category": "Upscaling",

"passes": [

{

"effect": "FSR/FSR_EASU.hlsl",

"scalingType": "Fit"

},

{

"effect": "FSR/FSR_RCAS.hlsl",

"parameters": {

"sharpness": 0.87

}

}

]

}

Each pass runs an effect. Set scalingType to control output size: Normal (use scaleX/scaleY multipliers), Fit (fit to display), Fill (fill display, may crop), or Absolute (fixed pixel size). Override effect parameters by name in the parameters object. Check the included presets for examples.

Writing your own effects

BGFX documentation is in the Effects folder. Effects are HLSL with header directives. Write a function that takes UV coordinates and returns a color; BGFX generates the compute shader dispatch code.

This architecture exposes the zero-copy renderer internals directly. Slang shader support and ML model integration (for BGUS upscaling and BGFG frame generation) are planned for the next minor release. They will be free content updates.



Join the Discord to share feedback, report bugs, or show off what you're doing with BGFX.

More from Borderless Gaming

Other announcements

All news
Game update12 Sep 2026Legacy BranchHello all, For those that have been asking - if you prefer the legacy version of Borderless Gaming (9.6.0) and want to use it on Steam - you can now do so by setting your branch to 'legacy'.Game update25 Aug 2026Code Signature Temporarily RemovedWe’re experiencing an issue with our code-signing vendor that caused prior builds of Borderless Gaming to stop working. As a temporary fix, we’ve removed the EV code-signing signatures from BorderlessGaming.exe and appcontainer.exe . Because these files are temporarily unsigned, Windows may display an “Unknown publisher” warning and some antivirus products may flag them. We have no indication t…Major update2 Mar 2026v1.4.0 - Steam DeckBGFX now works on Steam Deck. How it works Install Borderless Gaming from Steam, open the app, pick a game, choose your effects. Borderless Gaming installs a Vulkan layer that hooks into your games automatically — you launch games the way you always do, from Steam, and the effects are just there. No desktop mode, no scripts, no extra software. Your presets are saved per game. Set it once and fo…