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Standable: Full Body EstimationNewsStandable v3.0
Major update

Standable v3.0

Standable: Full Body Estimation · published 12 Dec 2025, 19:03 UTC

All newsPlayers around this dateRead on Steam

Welcome to Standable v3.0!
This update is the biggest rewrite Standable has ever received, bringing many long awaited features, and building the foundation for even larger updates in the future!I’ve posted the full patch notes on the official Standable website (link below). Feel free to react, comment, and read at your own pace, but I'd love to hear what you guys think!v3.0 Major Features:
- Brand new Standable UI
- Auto Avatar Calibration
- Custom Poses!
- Device Manager
- Localization for 8+ languages!
- Many improvements & groundwork forv3.1You can read the full release notes here (with pictures!)
https://standablevr.com/patchNotesV3/

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Game update19 Jul 2026Standable v3.0.4 Patch NotesNew Standable Website A full rewrite of the Standable Documentation Website! StandableVR.com is now the go-to place for anything Standable, including Quick Start guides, explanations of more advanced systems like Mixed Tracking and Custom Poses, more in-depth setting explanations, frequently asked questions, and help with common issues. And the biggest change.. A SEARCH BAR! Any feedback on the…Game update14 Mar 2026Standable v3.0.3 Patch NotesA mini-patch to fix some important developer-side issues. Minor Laying Estimation change - Torso laying rotation now prioritizes head rotation over hand rotation in specific cases (helps torso not get stuck laying on side when hands are to one side) Bug Fixes - Fixed issue where Mixed Tracking offset calibration wouldn't properly ignore calibrating offsets for lost tracking or disabled devices.…Game update20 Dec 2025Standable v3.0.2 Patch NotesStandable v3.0.2 Bug Fix Patch is now live! Hopefully to help the issues that arose from v3.0.1. v3.0.2 Patch Notes Added "Sync Standable Floor to SteamVR" SteamVR floor now updates to match Standable's floor, ensuring the floors are always aligned. For now it requires the StandableUI to be open, but this won't be a requirement in the future. This feature can be disabled in the "Calibration" se…