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Death NomadNewsOne Year of Death Nomad: Next Steps
Community

One Year of Death Nomad: Next Steps

Death Nomad · published 21 Sep 2025, 16:19 UTC

All newsPlayers around this dateRead on Steam

Hello!
It’s been more than 12 months since the launch of Death Nomad in Early Access. During this time, I’ve had the chance to listen to your suggestions and even include many of them in the game updates throughout its first year.
As some of you may know, that year was the period I initially set for the Early Access phase, so now it’s time to look back and think about the future of the title.

I want to make it clear that Death Nomad has been a personal success, though not so much from a commercial standpoint. Honestly, that doesn’t worry me too much: from the beginning, the project wasn’t meant to be commercial, but rather to deliver a complete and enjoyable experience.

What has been achieved so far

  • Greater variety of procedural environments

  • Navigation system between environments

  • Dungeons

  • Final bosses

And also, thanks to your suggestions, we’ve added:

  • Upgradeable base camp with storage

  • Cooperative multiplayer

  • Trading system

  • Quests

  • Difficulty levels

Next stage
With all this, I believe it’s time for Death Nomad to leave Early Access and enter maintenance mode.
This means I’ll keep paying attention to feedback and fixing bugs as quickly as possible. This decision does not rule out (nor guarantee) new content additions in the future.

Thank you
Once again, thank you very much for your support and especially to those of you who contributed with your feedback.

More from Death Nomad

Other announcements

All news
Game update4 Jan 2026Death Nomad v1.0.0.9 - HotfixUpdated method to check if SteamAPI is running.Game update26 Oct 2025Death Nomad v1.0.0.8 - BugfixingFixed a bug that disabled camp areas when opening the camp notebook.Game update24 Oct 2025Death nomad v1.0.0.6 - BugfixingUpdate: · Increased probability of finding mattresses. · Several measures implemented to prevent vehicles from disappearing during map changes. · Reduced wear of anti-radiation equipment.