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Citadel AnewNewsAugust update
In-game event

August update

Citadel Anew · published 22 Aug 2025, 10:05 UTC

All newsPlayers around this dateRead on Steam

Additions:

Added new handicaps and skills

Added music

Added wild animals

Added harvestable wild plants

Added agility implants

Fixes:

Performance improvements

Some clone behavior improvements

Fixed issue with damage not being calculated correctly

Effects now clear when enemies respawn

Landmines now explode when shot

Fixed a bug where Nexus was not finishing construction properly

Fixed some more instances where clones would get stuck

Fixed nitrogen pump audio not stopping when no power

Game now keeps the custom resolution settings consistently

Fixed a bug where a silhouette of an enemy would continue to burn

Game now saves landmines and state of switched (on/off) objects

Streamer laser now hits where the crosshair dot is pointing

Increased flashlight brightness

Enemy missile mechs do not destroy themselves while firing anymore, armor and HP bumped

More from Citadel Anew

Other announcements

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In-game event16 Jul 2025Save system and moreAdditions: Added game saving and loading Added tutorial Added destructible trees Added armor, shield and implant Game length is now defined by number of waves instead of days Added instigator building (call waves early) Added stamina and oxygen meters Added wave info UI Fixes: Fixed some situations where clones would get stuck Fixed a bug that caused weapons to stop working after the Streamer w…