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Dungeonborne SettlementNewsThe maximum level has increased, and the game has been updated
Game update

The maximum level has increased, and the game has been updated

Dungeonborne Settlement · published 30 Jul 2025, 16:03 UTC · build 19416104

All newsPlayers around this dateRead on Steam

Thank you for waiting. 💦
You can now play in Hard Mode dungeons beyond level 1000, as the maximum level has been raised.
From level 1000 onward, dungeon monsters gain individual abilities, and these abilities grow stronger as their level increases.
Only Hard Mode allows play beyond level 1000. Disabling Hard Mode will return the cap to level 1000.

Equipment above level 1000 now grants greater main stat bonuses when enhanced.
Higher-level and highly-enhanced gear will now yield significantly stronger stats.
From +0 to +10, the enhancement method remains unchanged, but from +10 onward, failing an enhancement has a 50% chance to damage the gear.
Damaged gear can still be equipped and used but cannot be enhanced further.
If you succeed despite this risk, the gear gains even greater main stats.

Certain stats now have a maximum cap.
As dungeon and monster levels increase, rewards and equipment stats have also scaled up, so this change was necessary.
If a stat appears in orange in the Adventurer Stats UI, it means that stat has reached its maximum.

Settlement Stones have been added to the right side of town.
Currently, only the Left and Middle Settlement Stones are usable.
The Left Settlement Stone strengthens guard abilities used in defense battles against bandits
(for example, Spearmen may gain increased range, Swordsmen may gain chances to ignore or reflect damage).
The Middle Settlement Stone randomly increases the level of one Adventurer Tactic each time it is enhanced.
Settlement Stones gain one ability per enhancement. If enhancement fails, the stone can still be placed but will be damaged and cannot be enhanced further.
(The Right Settlement Stone will become functional in a future update 💦)

With the level cap lifted and higher levels available in Hard Mode, I am concerned the game may feel too difficult for some players. 😥
Please share any requests or issues, and I will respond as soon as possible.
Thank you to everyone who has purchased the game. 🥰

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Game update9 Aug 2025Resource Cap System UpdatedPreviously, when the stored resources exceeded the maximum limit, the amount was forcibly reduced to the limit. This caused inconvenience, as players had to make multiple withdrawals from the bank if they had a large amount stored. Thanks to a player’s idea, you can now hold more resources than the maximum limit, removing this inconvenience. While at the maximum cap you will no longer gain addi…Game update7 Aug 2025Small Farm and Special Meal Feature AddedTo help you play Hard Mode more efficiently, a new feature has been added to the right side of the settlement where you can offer special meals to adventurers or guards to enhance their abilities. Special meals provide stat boosts for 1 hour. When active, a circular UI will appear at the top left to indicate the buff, and it disappears when the effect ends. To offer these meals, you’ll need to…Game update25 Jul 2025The resource acquisition system has been simplifiedPreviously, resources first piled up in the dungeon and had to be carried by porters before they could be used, which caused a lot of stress for players. 💦 We wanted to give the feeling that not only adventurers but also villagers were working hard, but the unintuitive structure and limited transport capacity couldn’t keep up with the game’s resource gains. This led to feedback and many negati…