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Hellsweeper VRNewsPatch 1.9: Deadeye Update is LIVE!
Major update

Patch 1.9: Deadeye Update is LIVE!

Hellsweeper VR · published 9 Jul 2025, 09:38 UTC

All newsPlayers around this dateRead on Steam

Hey Hellsweepers, hope you’ve been keeping your trigger fingers limber—because Patch 1.9 is here, and we’re bringing the heat (and lightning, and frost... you get the idea).

This update focuses on chaos with new dynamic interactions in the environment, enemy variants, fresh traits to mess around with—and of course, FINGER GUN. Yep. You read that right.

▶️ Watch the Patch 1.9: Deadeye Highlights Video:

Finger Guns: Deadeye Style

It's exactly what it sounds like. Hold out your hand. Make a gun shape with your fingers. Now pew pew.

Dynamic Environments 2.0

Remember when you could light and extinguish lanterns from a previous update? Well, the world just got a lot more alive (and more deadly).

You can now:

  • Freeze water surfaces to turn puddles into slippery traps

  • Electrify water to shock enemies standing in it

  • Ignite gas vents with Fire or Volt for explosive effects

New Toxin Variants

Toxin variants of enemies come with unique attacks and abilities like being able to self-heal. 

New Traits to Play With

We've added a fresh batch of traits for you to discover and equip.

▶ Full list of new traits below in the patch notes.

What’s Next? Tell Us.

We love building this game alongside you. Drop your ideas in Discord or wherever you hang out—we're always watching. (In a friendly, non-creepy way.)

And as always: If you're enjoying Hellsweeper, drop us a review or share the trailer with someone who needs a little more chaos in their life.


Discord | Reddit | Twitter | Tiktok.

Crafted with love,
Mixed Realms

Full Patch Notes

All items with * were inspired by community suggestions! :)

New Content

  • Added option to display damage numbers in Options > Visuals.*

  • Add the Finger Gun.

  • Added new traits:

  • ---Straw Into Gold - Forged version of 'Experience is Gold'.

  • ---Pew Pew - Transforms bullets into a Finger Gun.

  • ---Approved Ammo - Bullets can be equipped without a gun equipped.

  • ---Improv Attachment - Adds a mounting bracket for attachments to the top of the Shotgun.

  • ---Savanna Prowler - Firing Rifle's Alternate Fire will switch its firing mode between Burst and Auto.

  • ---Zappity - Raise the melee weapon above your head for 2s to infuse it with Volt.*

  • ---Legally Separated - When thrown, the Chakram will split into 2.*

  • ---Psycho Toss - Axe can be Power Thrown in any form.

  • ---Try Confidence - Player dashes forward when Flashspeed is performed.

  • ---Bleeding Flower - Katana's Blossoms will selt-detonate after 3s.*

  • ---The Invisible Blade - Katana can't be drawn from the scabbard but can still perform Flashspeed.

  • ---Spot Seeker - The Katana is conjured in its bow form.*

  • Added bow traits to the Katana:

  • ---Projectile Mastery

  • ---Deadeye

  • ---Bouncy Arrows

  • Added Roguelike option to disable treasure chests and loot totems. Loot drops are increased to offset the changes.*

  • Added environmental interactables:

  • ---Gas Vents that can be ignited with Fire or Volt, spewing out fire.

  • ---Water can be frozen with Frost or electrified with Volt.

  • New Toxic variants:

  • ---Minion

  • ---Flying Head

Balancing & Optimization

  • Added penetration for Frost Tempest.

  • Changed the elemental effects of the Chakram*:

  • ---Fire Chakram will leave behind a burning trail.

  • ---Frost Chakram will shoot ice projectiles.

  • ---Volt Chakram will drop explosive projectiles.

  • Increased damage for Fire Tempest.

  • Increased Rifle's damage, including its Alternate Fire.*

  • Increased detection range for the whistle [PSVR Only]

  • Improved player sliding.

  • Improved the ejecting of the Chakram.

  • Made the Mage Staff's off-hand grip slidable.

  • Reduced delay after firing Rifle's Alternate Fire.

Bug Fixes

  • Fixed Bullets being able to block enemy attacks.

  • Fixed torque of thrown objects during bullet time.

  • Fixed Mage Staff's spell not stopping after being released from Phantom Limb.*

  • Fixed certain weapons not activating when attached to the Kanata Scabbard.

  • Fixed auto-nocking of the bow not spreading to bows that are being phantom limbed.

  • Fixed Gyro Ring unable to descend after reaching the height limit.*

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