Galactic Glitch · published · build 18769328

Hey everyone!
We've been listening closely to all your feedback since the 1.0 launch, and one thing has come through loud and clear: the difficulty scaling is too punishing and the game becomes frustrating. We hear you!
We are reducing enemy health and damage for all later levels, and are also reducing the scaling effects for all higher Boss Orbs. This will mosly affect the later levels of the run (past Behemoth Boss), but can also be noticeable before. We've increased the Crate spawn rate and we also doubled the HP on Crates, so they don't get destroyed so easily in the chaos of the later zones.
Besides this, there are some smaller balance changes that will hopefully make runs more balanced and fun. We've added more opportunities for gaining Upgrades Protocols, as well as healing items. We're also buffing all prototypes: All ships now get one Power Slot more, as well as a minimum 5 hp bonus from green UPs (even the back-stabby Ravager). Speaking of our backstabby buddy, we now gave him an additional speed buff as well, so he should be much more playable now.
Here is the full list of changes:
We hope you'll find this version a lot more enjoyable, especially in the later stages of your runs. We want Galactic Glitch to be challenging but fair, and we hope these changes bring us closer to that sweet spot. We're very curious to hear what you guys think, so please feel free to share your thoughts.
We also put together this starter guide for the game, with lots of useful tips and tricks for players getting started with GG:
https://steamcommunity.com/sharedfiles/filedetails/?id=3493806313
Thank you all again for your feedback so far. You're helping us make the game better with each update!
Happy glitching!
- Max and the GG team
Discord: https://discord.gg/6jPYbpZa2g