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Mega Knockdown - Supporter ColorsNewsMay Update
In-game event

May Update

Mega Knockdown - Supporter Colors · published 17 May 2025, 02:19 UTC

All newsPlayers around this dateRead on Steam

New Languages Added: Japanese and Spanish

  • Mega Knockdown may now be played in Japanese (translation by Warlocs) or LATAM Spanish (translation by LeapyLad). There is a language selection button in the lower right corner of the main menu, and another one in the Options menu.
  • There are a few lingering text strings still in english, such as Online log messages, but the game should be fully playable in these languages now, in addition to English and Brazillian Portuguese as before. If you notice an issue with the translation, you can press F8 to report it.

New Animations

  • Finished quality sprites have been added for Marv's B attacks (the wood pillars) and Noel's throw (the chomp).

Balance Changes

  • Nils' Void Cutter no longer deals self damage.
  • At an early stage Void Cutter did a lot more damage at the cost of self damage, but this was dialed back to the same as Paulcano--but the self damage stayed. So it doesn't make a lot of sense to add a drawback to a worse Paulcano.
  • "A attack" damage has been adjusted for some characters.
  • Nils A attack (first hit) now deals a flat 125 damage, instead of 150 for the crouching version or 100 for the walking version of the move. Nils B attack (first hit) increased to 125 damage (from 100).
  • This is intended to make his uncharged A and B a little less useless, while keeping charged A/B damage above average.
  • Marv A attack (first hit) now deals 50 damage (down from 100)
  • Universal 6A is, in general, a really strong tool, and Marv could basically play rushdown with it just as well as anyone else. We're going to try reducing 1st hit damage to give him a little disadvantage here, but the reward is still decent on a clean hit.
  • Paul A attack (first hit) now deals 75 damage (down from 100)
  • Paul has not been taking his training very seriously so his jab has lost a little bit of power. He won't trade hits as effectively, but his full A combos are still quite strong.

Online Improvements

  • The game now offers more explanation of what happens when you are sent back to the lobby view, or back to the lobby browser.
  • When someone goes back to room during a match, or disconnects during a match, an explanatory message will show in the Player Room's log window
  • If you lose connection with a lobby and get kicked out to the Online menu, an explanatory message will show in the Online menu.

User Interface Improvements


  • The clickable mouse controls now use the same glyphs and color scheme as used elsewhere for attack/block/throw.
  • Fixed some alignment/layout issues with a few menus when the game is in 16:10 aspect ratio.
  • Increased the "fade in" speed of some scenes to make menus easier to navigate.
  • New fonts are being used in several places. For instance, Arial Black has been mostly replaced with Montserrat.

Tutorial Improvements

  • In Lesson 16 (Different Types of Throws), the player's HP has been reduced significantly. If players fail the third part by getting hit, they will now be KO'd, allowing them to retry instead of getting stuck in a confusing situation where the opponent is no longer easily throwable.
  • In Arcade mode, Sensei Bob now offers additional Sensei's Tips telling the player about the "Next Move" hint in single player, and explaining how to bring up the Combat Log.

Bug Fixes

  • Fixed an issue where your first click in the Main Menu screen would sometimes do nothing.
  • In the Demo, fixed an issue where achievements were not unlocking correctly.
  • Fixed an issue where the Green Screen Jeremy DLC was not being registered correctly on Linux.
  • Fixed the alignment of some "alerts" that appear in the Main Menu (such as when a lobby is open for joining).
  • Fixed an issue where a deactivated Animator object was being given instructions during the Credits, causing a log warning.
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In-game event14 Aug 2026CEO Indie Showcase UpdateThis weekend Alan and I are at Community Effort Orlando, a.k.a. CEO! If you're coming too, check out our booth at the Indie Showcase within JebaileyWorld. Whether or not you're coming, we also have an update! Input Shortcuts · You can now hold up+back or down+back to do backflip or neutral+block without pressing the block button. You might find this matches your intution on how to input these o…Game update5 Jun 2026Version 0.985 UpdatePatch Notes · The Combo Breaker Event stage (based on our WIP stage 'The Gig') has been reverted to Paul's old 'mountain' stage... for now. 'The Gig' and its unique stage music will both return once they're fully ready to go in, although it will no longer be set in front of the Renaissance Schaumburg Hotel. · Slightly extended the hurtbox of fireballs for the purposes of hit detection. This sho…Community26 May 2026Compete in the special 4th Anniversary Edition of our online league!The Mega Knockdown League Every month the Mega Knockdown Discord holds an online league where players can test their mettle, get some games in and earn some bragging rights and a small (~$20) cash prize. The next league starts this week, and you can sign up for that here if you like. All of our leagues are free to enter, and there's no region restriction because of the game's excellent netcode.…