Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Pacific DriveNewsPacific Drive Version 1.9.2 Hotfix Patch Notes 04/15/2025
Game update

Pacific Drive Version 1.9.2 Hotfix Patch Notes 04/15/2025

Pacific Drive · published 15 Apr 2025, 16:00 UTC

All newsPlayers around this dateRead on Steam

Looks like you've all collected quite a few bugs while out on your Expeditions! The 1.9.2 update to Pacific Drive fixes some of them - and we're actively investigating a lot more. This patch is live now and available on PC and PlayStation 5.

Version 1.9.2 - Highlights

  • Potential fix for a crash linked to current analytics system
  • Fixes regarding Dead End junctions and Route Planner warnings
  • Doors at Oppys Garage will no longer lock themselves on re-load
  • Anomalies can no longer visit Oppy’s Garage, stability has been restored


Bugs and UX Fixes

  • Potential fix for crash that can rarely happen after accepting analytics collection details
  • Fix for Route Modifiers applying to the garage (Asteroids, Tourists, Possessed Car)
  • Added option to rebind “Throw” from RMB or LT to any key or mappable button
  • Fixed an issue where unrestricted parts would only bypass embark requirements for Expeditions in the trunk - now able to bypass restrictions in side and roof storage
  • Fixed controllers and gamepads not having a selection highlight while holding a container and viewing the inventory
  • Fix controllers and gamepads cursor appearance in inventories and across containers
  • On controllers and gamepads, the ‘purchase’ button for Ida’s Exchange will now be highlighted
  • Fixed an issue where the warning notification for Dead End nodes were not appearing in the Route Planner
  • Fixed an edge case where it was possible to burglarize Ida’s Exchange
  • Extra checks for determining a valid route in the Route Planner
  • Expedition Offers can no longer be selected before they are fully displayed in the Route Planner
  • Fix for closed doors in the garage re-locking upon Oppy’s Garage map reload, doors can no longer lock themselves
  • Fixed issue where garage inventories would spit items out if manually placed inside
    • Fixes Part Lockers, the Detailing Station, and the Wall Mounts

  • Fixed the peculiar status effect on fuel tanks re-applying its capacity increase each time the game loads

    • *Current* fuel values will not change, only the *cap* will be reset to normal. Your tank that holds 15 million gallons will continue to do so until it breaks, but it won’t get any bigger.

  • Fixed an audio spatialization issue with the garage jukebox in 5.1 surround sound
  • Fixed Friendly Dumpster interaction audio - happy gurgles are back
  • Fixed the backpack inventory displaying incorrectly when upgraded via the outfitting station
  • Fixed missing localization for Ida’s logbook entry
  • Fix for Expedition quest objectives appearing while on campaign/supply runs
  • Fixed non-exit junctions displaying a gateway cost in the features tab of the Route Planner
  • Fixed Grid Inventory can no longer become “sticky” and will drag and drop certain items properly
  • Fixed an issue where quest junctions would connect themselves to a route before they should be able to

    • Most commonly shows up as being unable to travel to the Mid Wall Crossing junction, despite it being connected to the active route

  • Credits Updated

    • Ida of Ida’s Exchange - Callyn Dorval

  • Temporarily removal of “Prologue” from Streamer Safe list

    • If you’ve received a DMCA notice please submit a support ticket via www.pacificdrivegame.com/support


Gameplay Balance and Scripting

Expeditions Changes

The overall goal of these changes is to ease players into Expeditions. Things will still scale up to the same difficulties but the initial tiers should be easier now to help folks ramp up.

Additionally, it should now be a bit easier to come across Unrestricted Items to bring on further trips and bypass those pesky ZETI Restrictions.

  • Initial battery cost of Anchor Locks lowered on earlier Expedition difficulty tiers
  • Initial Trunk and Part restrictions lowered on earlier Expedition difficulty tiers
  • Items spat out by Ida will now stay put a little more
  • Pufferfish has increased odds of dropping Unrestricted Items
  • Zone Trader will now offer more Unrestricted Items
  • Zone Trader prices slightly lower
  • Higher chance of finding tools in car trunks while on Expeditions
  • Higher chance of finding tools in Government Crates while on Expeditions
  • Higher chance of finding First Aid Kits out of backpacks while on Expeditions


Known Issues

  • "The Visions" Mission markers not appearing
    • Temporary workaround: mural locations have not changed, refer to this screenshot.

  • Sometimes Expeditions rewards are not provided after successfully completing an Expedition
  • Lamp outside garage is losing grip on building, atmospheric escape possible
  • When reloading from a suspended run, the car might experience an incredible amount of upward movement depending on how closely to the car the game was suspended
  • Some Campaign Mission details might appear on Expeditions

    • Details may appear in route planner information if junction is repurposed from a Campaign Mission

  • The Paint Shelf objective is registering paints and decal kits in locked Goldshells
  • Trip Report may not properly count trip time displayed when loading from a suspended run
  • Some AMD Cards + Drivers are soft-locking while attempting to load into gameplay

    • Recommended troubleshooting - update all drivers and verify game files via Steam or Epic

  • Occasionally Tool Instruction UI will scale smaller via HUD

    • Temporary solution: Using the tool will make the text scale properly

  • Tesla Towers don’t target Conductive Goldshells
  • Status effect indicators on bumpers are not rotating properly in inventory when storing part
  • Player can stand on rear left door when exiting car if rear left door is open, will also cause door to break and fall off
  • Occasionally, Players are able to highlight containers through walls
  • Saving and quitting in the Garage causes the sink and toilet to stop working.
  • Remnant ghost disappears when the player suspends on the same junction as it

More from Pacific Drive

Other announcements

All news
Community14 Sep 2026Pacific Drive: Best of the Summer 2026 AMAGood afternoon drivers, breachers, and anomaly-hunting hopefuls! Ironwood has had a lot of fun doing community events like streams, devlogs, and Reddit AMAs. We also know that it’s hard to catch them live with all the real life everyone has going on - so we’ve curated a few of our favorite questions from the Summer 2026 AMA here for your enjoyment (and we might have snuck in something special t…Community31 Aug 2026Pacific Drive and Abiotic Factor, now Bundled!The Pacific Drive x Abiotic Factor bundle is available now, and you can take home both great, weird, sci-fi adventures for less than the cost of a 'my first chemistry kit' - seriously, it's a great deal. We're very excited to be working with Deep Field to bring you all this discounted bundle, and on top of that, it's available now during the Steam PVE Survival Crafting festival! Abiotic Factor…Community15 Jun 2026Ironwood is hosting a Pacific Drive AMA!Join us this week on R/Gaming for a chance to ask all your burning questions about Pacific Drive! Our Summer 2026 AMA will be held on the R/Gaming subreddit this Thursday, June 18th 2026. We love taking the time to answer your questions and we're looking forward to talking about the game, it's expansion, and anything you'd like to know about what it takes to make a driving-survival game liked P…