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KILLDOZERNewsLarger update: V00.005a "357"
Game update

Larger update: V00.005a "357"

KILLDOZER · published 5 Apr 2025, 10:01 UTC · build 17987729

All newsPlayers around this dateRead on Steam

With this update we bring you "an alternative ending", there are no winners. the current way its implemented is risky for us. We also bring you a rehaul on guns with handloading. This is our first of many additions that are coming to the guns of KILLDOZER.

Besides that we are still focusing on performance and making the game runs as smooth as possible (this to is a learning curve for us the developers), so we have provided extra graphical settings for you the players to tinker with.

With the future of the game we are making a roadmap for you to follow along with on our way to V1.0, this will be announced soon and will he roadmap will contain many things such as expanding the play area, more NPCs, triggered events, and just adding more to the game.

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A D D I T I O N S:
- a 357 magnum is added.
- Smooth turning for player (Can be found in Settings).
- Extra Graphical Settings (Shadows for exterior dozer view).
- HANDLOADING: Player is able to reload mags with unspent bullets, and eject rounds from mag (Hold mag and pull trigger to release 1 round from held mag. While holding bullet near mag pull trigger to insert bullet into mag). We are also aware picking up bullets can be quiet janky at times, this will improve.
- Hand collision haptics.
- More Audio for inside the cab (mainly Gun interaction audio, including trigger sounds).
- Reverb to audio inside the dozer.

FI X E S and A D J U S T M E N T S:
- M82A1 Box mag is now has a 10 round capacity.
- M82A1 Firing sound changed.
- Firearm recoil fixed (FNC for example won't rotate left).
- Cigarette smoke trail fixes.
- Viewing ports are new adjusted and new colliders.
- Cab gun firing audio changes so its slightly 2d... helps mimic firing a gun up close.
- Fixed Highlighting on weapon parts (charging handles).
- Fixed glass not rendering for watch and compass.
- Fixed and Added more collisions to the cab (Viewing ports for example).
- Fixed Freecam bring controlled by VR thumb pad/ stick.
- Moved player cab world-space position.
- Bullet casings sounds not playing when ejecting from gun.
- (Technical) Rendering changes, these consisted of layer changes.
- (Technical) Code changes clearing up most errors on startup.
- (Technical) material properties cleaned up.
- (Technical) Updated Unity XR version.
- (Technical) Collision layer changes, should provide a slight increase in performance.
- (Technical) Beginning of FMOD audio conversion for player cab (Only bullet impact sounds).

E X P E R I M E N T A L:
- HP Reverb G2 Support (We need people to test this).
- Multi Render support for Windows (DX11 and Vulcan), it automatically sets (This might also fix some systems having issues with Oculus systems).
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yours truly,
the Chefs at Killdozer

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The Discord: https://discord.gg/epxApbtypH

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