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Desktop+ BrowserNewsDesktop+ v.3.1
In-game event

Desktop+ v.3.1

Desktop+ Browser · published 6 Mar 2025, 02:15 UTC · build 17612899

All newsPlayers around this dateRead on Steam

What's new in Desktop+ 3.1?

Desktop+ 3.1 features (still experimental) HDR mirroring support, performance improvements and additional input options. It also adapts to recent SteamVR changes.

HDR mirroring support
HDR mirroring works for both Desktop Duplication (default for desktop overlays) and Graphics Capture (desktop & window overlays) methods.
The full bit-depth texture is passed to SteamVR, but to my knowledge there's currently no HMD that supports HDR output with SteamVR.
HDR mirroring in Desktop+ is primarily aimed at working around the capture APIs not returning proper SDR contents while HDR is active in the OS.

This isn't enabled by default. It can be toggled in the Performance settings if " Show Advanced Settings" is enabled.

HDR support is still considered experimental as it has only been tested on a few systems and behavior has been found to vary between OS versions.

Please leave feedback if this isn't working on your system.

"Drag Overlay" Desktop+ Laser Pointer Input Action
This input action is an alternative way of dragging overlays regardless of the drag-mode state.
Note that it is not bound by default and can be configured in the Desktop+ SteamVR Controller Input settings (you can use in the Settings window as a shortcut to access them).
This input action can also be bound to a keyboard key for the Gaze-based HMD Pointer.

UI Performance Optimizations
This version adds various optimizations to the rendering logic of the interface parts of Desktop+.
In particular, this includes partial overlay texture updates and activity-based render-rate.
Before this update, the UI portion of Desktop+ simply rendered at the HMDs frame-rate as long as any part of it needed to be visible.
Now the performance impact of inactive-but-visible UI windows is greatly reduced.

If you don't notice anything except performance improvements, great.
If you do, please report.
For now you can return to the old rendering/idle behavior by unchecking " Adaptive UI Rendering Rate" in the Performance settings (" Show Advanced Settings" need to be enabled).
That setting is temporary and will be removed later if there are no issues arising from these optimizations.

Other Changes

New:

  • Added default input bindings for PSVR2 controllers
  • Added hidden "UIFrameSkip" setting to allow setting custom render-rate for the UI
  • Popups hints such as for Gaze-Fade auto-configuration and overlay auto-docking are now also displayed in the desktop mode window


Fixed:

  • Fixed deactivating application profiles not restoring regular overlay configuration
  • Fixed Desktop+ laser pointer cursor being stuck on the Desktop+ Keyboard window when deactivated via input binding
  • Fixed resetting current overlay setup not working if settings aren't being reset at the same time
  • The additional dashboard overlay controls introduced by SteamVR 2.9.1 are now hidden for Desktop+
  • Various other minor UI fixes and adjustments
More from Desktop+ Browser

Other announcements

All news
In-game event14 Aug 2026Desktop+ v.3.6What's new in Desktop+ 3.6? Desktop+ 3.6 reduces GPU memory usage while idle, adds eye tracking support for Gaze Fade, and features adjustments for the current SteamVR beta build alongside other minor fixes. Reduced GPU memory usage Desktop+ now frees several intermediate textures required for processing when Desktop Duplication capture is being paused. It now also explicitly signals the cleanu…Game update21 Jul 2026Desktop+ v.3.5.2 BetaThis is an update for the beta branch of Desktop+. New: · Added eye tracking support for Gaze Fade Eye tracking has to be bound and valid in the HMD's Desktop+ input bindings for the option to show up. This shouldn't be an issue unless you've had custom input bindings for your HMD specifically before this. Default bindings are provided for "Generic HMD", which applies to any HMD as a fallback.…Game update18 Jun 2026Desktop+ v.3.5.1 BetaThis is an update for the beta branch of Desktop+. New: · Reduced GPU memory usage during idle Changed: · Updated Steam Frame Controller bindings to match official VR Dashboard ones Fixed: · Fixed GPU memory leak on Desktop Duplication reset (occurs when switching resolutions, entering exclusive fullscreen, switching to secure desktop) · Fixed Floating UI clipping into overlays in SteamVR 2.17.…