The previous demo was intentionally long so that I could gather as much feedback as possible. This new version has a much more appropriate length of only 17 puzzles. The full game will have nearly 300. The demo covers:
- "Ground Rules", which is the starting world showing the basic movement and win conditions.
- "Progression", which introduces the basics of the spring item.
- A couple "Teaser" levels that briefly show off some other mechanic(s), but without the appropriate progression that you'll see in the full game.
- Some bonus content that requires discovery of deeper spring mechanics.
Yes, some post-game exploration is still necessary to complete all demo levels, because I just couldn't help myself. I expect most players will spend:
- 20-60 minutes reaching the "end screen", and
- 30-90 minutes completing all 17 puzzles.
This demo version also brings in a couple months of development updates, which includes some QoL and polish. Here are the big ones which are relevant for demo:
- Old solutions are saved. Re-entering a puzzle you've completed will put you at the end of the puzzle. You can still undo/reset to play the puzzle again, or perform many undos followed by redos to replay your solution.
- Entering puzzles through the menu is more streamlined, particularly with regards to (end-of-demo spoiler) bringing items into levels.
- Animation of locks being destroyed when a level is completed.
- Visuals updated with much more biome variety.
- Main menu updated to be more streamlined, and with new artwork.
- Improved UI in menus and in-game.
The release date is not officially set, but I can say that it is closing in. I'm still tirelessly working to perfect all aspects of the game, so if you find any issues, please reach out. Join the Discord server and post any feedback or questions there, or just PM me (Jagriff). I'm also consistently posting updates to BlueSky and Twitter. Any follow / like / repost would be much appreciated!