Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
IntravenousNewsGame patch 1.4.1, 60% discount, and over 1,500 Steam reviews!
In-game event

Game patch 1.4.1, 60% discount, and over 1,500 Steam reviews!

Intravenous · published 16 May 2023, 17:36 UTC · build 11246071

All newsPlayers around this dateRead on Steam

Hey folks!

This patch implements several improvements back-ported from Intravenous 2, which I believe improve the overall feel of the game, but do not impact the overall game design of Intravenous 1, and fixes several issues, one of which is an oversight in the enemy's suppressive fire logic, where they would not lay down suppressive fire if there was a dead/unconscious body between them and the player. In other words, the game just got a bit more difficult!

Version 1.4.1:
- CPU optimizations
- improved enemy look direction behavior when following a path (they are no longer jerky)
- reduced the frequency at which enemies would open doors which are along their path, but are not relevant to their end destination
- adjusted pathfinding to better pathfind around opened doors
- fixed enemies not laying down suppressive fire if there was a dead/unconscious goon between them and the player's last known position
- fixed security camera users not reporting sightings of bodies in some cases after resetting to last savefile
- fixed an issue with the multithreaded pathfinding system, which could lead to queued path searches failing to initiate if there was a very large amount of paths being added to the search queue at once
- fixed incorrect investigation logic in enemy alert logic, which would sometimes cause them to stop investigating what they heard/saw
- fixed all weapon-related sounds not being centered

Aside from that, the game is now available with a 60% discount, - the highest discount on Steam so far, - until May 28th, so be sure to grab it if you, or a friend, have been meaning to try the full game!

Additionally we've recently hit 1,500 Steam reviews! Reaching this many reviews to me personally is nothing short of amazing, so I can't say anything but "this is awesome".
To us indie developers something as simple as a positive review is a big help. Not only does it let other players know what you like about the game, but it's also incredibly motivating to see such reviews.

I've left comments on several reviews about this already, but I'll repeat myself here: seeing positive reviews with twenty, thirty, or even more hours on record is always a very, very heartwarming thing to see. It lets me know that I've done something right with the game, for people to have so much fun with it.
I'd like to thank everyone that has left a review and voiced their thoughts on the game. You guys rock, thank you so much!

Don't forget to report any issues you encounter in this thread!

Thanks for reading, hope you're enjoying the game!

Social media


Twitter
YouTube
Discord

More from Intravenous

Other announcements

All news
Community8 Sep 2026Intravenous 3: Borderline — Free Prologue Announced & Playtest Live NowHey everyone! It’s been a while since we properly talked about what we’ve been building for Intravenous 3. Today, we finally have something substantial to show. We’re announcing Intravenous 3: Borderline — a completely free standalone prologue to Intravenous 3. Intravenous 3: Borderline launches for free on October 2. Wishlist now! And you won’t have to wait long to get your hands on it. The pl…Community8 May 2026Intravenous 3 Soundtrack PreviewHey folks! We're aware how important the soundtrack was to both Intravenous 1 & 2 - elevating the polar opposites of stealth and action gameplay. Xtrullor is once again composing for Intravenous 3, and we'd like to show you the music used in the trailer, as well as the calm ambience version of the track, which has not yet been published. We're hard at work making this the best Intravenous game…Community10 Apr 2026Intravenous 3 Reached over 30,000 wishlists in a weekHey folks! A week ago, the Steam page for Intravenous 3 went live together with the game’s first trailer. And in just one week, the page has already gathered 33k wishlists. For comparison, the original Intravenous reached that number only after release. Intravenous 2 took 3 months to get there. Thank you for your attention to the game and for the trust you’ve shown. We're doing our best to make…