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BattlebornNewsPATCH NOTES JUNE 14, 2016
Game update

PATCH NOTES JUNE 14, 2016

Battleborn · published 14 Jun 2016, 17:57 UTC

All newsPlayers around this dateRead on Steam

Attention, Badasses! We’ve got a patch incoming with a whole ton of updates. We’ve made lots of tweaks to Competitive Multiplayer modes and maps, fixed some issues with game performance, and fixed other bugs and issues along the way. We’re also expanding the Battleborn in-game Marketplace with cosmetic content! Check out this blog post to learn more.

We’re still only getting started. Between the weekly hot fixes and regular game updates, your feedback goes a long way to helping us continue to improve Battleborn!

What can you expect with this patch? Check out the details below for the full patch notes, download availability, and size requirements.

WHEN: Tuesday, June 14th. The update will begin rolling out across all regions at 4:00 pm CT (2pm PT/ 7pm ET).

DOWNLOAD SIZE: PC: 1.6GB

Map & Mode Changes:


Incursion

  • Increased the cooldown time of the Outcast Thrall Bonecrusher’s minion-destroying ground pound attack from 7 seconds to 14 seconds.
  • Increased the cooldown time of the Outcast Thrall Brute’s anti-Sentry grenade attack from 8 seconds to 10 seconds.
  • Fixed an issue preventing the correct notification from appearing when a Thrall kills a Sentry.
  • Added minion path indicators to the minimap.Echelon
    • Various changes were made to improve performance on Echelon.
      • Reduced the performance impact of the skybox.
      • Optimized certain rendered materials.

    • Slightly reduced the size of the pillar between the two stairways on the main approach to the first Sentry.
    • Moved the MX.Elite Bot spawners.
    • Increased the total value of shards available in Echelon to bring more consistency to the Incursion map economy.

      • Moved several small and medium ground shards.
      • Added four new medium shard clusters.

    • Modified some collision to prevent players from being able to attack the first Sentry without being targetable by the Sentry.
    • Cleaned up geometry to remove some toe-traps.
    • Removed several map escapes that allowed players to get below the map.
    • Improved bot pathing.

    Overgrowth

    • Various changes were made to improve performance on Overgrowth.
      • Modified some dynamic lights.

    • Added some geometry to prevent players from easily attacking the enemy's second Sentry from their Supply Station room.
    • Fixed an issue that allowed certain characters to teleport through the shielded sniper perch walls.
    • Reduced the total value of shards available in Overgrowth to bring more consistency to the Incursion map economy.

      • Removed two medium shard clusters.

    • Fixed an issue that allowed the Sentries to shoot through the shielded sniper perch walls.
    • Added some collision to prevent certain characters from getting into unintended locations.
    • Removed several map escapes that allowed players to get below the map.
    • Fixed an issue that prevented players from being pulled out of the sniper perches by certain skills.
    • Cleaned up geometry to remove some toe-traps and stuck spots.
    • Fixed an issue that prevented players from receiving a speed boost when exiting their bases.
    • Fixed an issue with the brightness of the tutorial video in Overgrowth.

Meltdown

  • Added minion path indicators to the minimap.Cold Snap
    • Various changes were made to improve performance on Cold Snap.
      • Reduced the performance impact of the skybox.
      • Removed some dynamic lights.
      • Removed some unnecessary meshes.

    • Moved the two large shard clusters that were near the MX.Elite Bot spawners.
    • Added some geometry at the top of several stairways to match the collision.

    Paradise

    • Changed the cliffs behind the first grinders in Lane A into pathways.
    • Added geometry to prevent players from getting on top of the first grinders in Lane A.
    • Improved the collision on all grinders.
    • Slightly increased the total value of shards available in Paradise to bring more consistency to the Meltdown map economy.
      • Changed four medium ground shards into large ground shards.

Capture

    Outback
    • Cleaned up geometry to remove some toe-traps.
    • Added some collision to prevent players from falling off the map immediately outside of the spawn areas.
    • Added some collision to prevent players from entering the terrain between Points A and B.
    • Improved bot pathing.

    Temples

    • Various changes were made to improve performance on Temples.
      • Removed some dynamic lights.
      • Optimized certain rendered materials.

    • Cleaned up geometry to remove some toe-traps.

Supply Stations

  • The second upgrade tier of Supply Stations now increases the health regeneration granted instead of providing a small damage boost buff.

Campaign Changes:

  • Fixed a rare visual issue with the wave count down timer in Defense Point maps.

Characters:


Alani

  • Fixed an issue causing Alani’s crosshair to temporarily disappear after rejoining a game.
  • Fixed an issue that prevented Alani’s “Water Monk” title from displaying an icon.

Mellka

  • Adjusted the audio of Mellka’s Custom Machine Pistol.

Shayne and Aurox

  • Fixed a visual issue with the chain in Shayne and Aurox’s Fetch skill.

Performance:

  • Added a Particle Detail Mode setting in the Video options, with three available options:
    • Maximum – All Particle Effects are always visible.
    • Normal – Optional Particle Effects are automatically disabled when poor performance is encountered.
    • Minimum – Optional Particle Effects are always disabled.

  • Removed the PhysX setting from the Video options. This feature has been replaced by the new Particle Detail Mode.
  • Improved performance for computers using NVIDIA SLI.
  • Fixed an issue causing poor performance when opening the scoreboard.
  • Fixed an issue causing the tutorial video to use extra resources in all Versus maps.
  • Fixed a rare crash when minimizing the game on the Victory/Defeat screen.

Quality of Life:

  • Fixed an issue causing challenges to appear to give more experience and currency than they were awarding.
  • Pressing Escape from the Main Menu now exits the game instead of returning players to the title screen.
  • Fixed an issue that allowed players to see the Characters page in the Marketplace without being able to navigate to it.
  • Fixed a small visual issue when refunding Hero Keys.

Audio:

  • Fixed an issue causing certain sound effects to be too quiet during dialog.
  • Adjusted the volume of hit notification sounds.
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