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Muscle MagicNewsMANCAVE MADNESS NOW LIVE!
Community

MANCAVE MADNESS NOW LIVE!

Muscle Magic · published 20 May 2019, 17:49 UTC

All newsPlayers around this dateRead on Steam

Muscle Magic has received its first post-launch update! Join our wizards as they spelunk into the depths of a new level and explore the wondrous lands of balance changes and bug fixes:

  • New map: Testosterstone. This level features the underground depths beneath the Armpit, where the wizards have established their locker rooms. Watch out for the stalactites coming loose from the ceiling while you are playing on this map!
  • New taunts. Press the bumpers to do some work-outs during the game and taunt your opponents.

Rage:

  • Removed the Rage spell from the spell rotation. We personally felt that this spell was not making any meaningful contributions to the gameplay and did not properly function within its defensive role. As such, we are removing the spell at the moment. In a future update, we will make sure there are other defensive abilities to serve as a replacement, but these are still in development. Updates coming soon!


Magnet Mates:

  • Added new visuals for Magnes Mates. The new visuals better reflect the original theming of the spell.
  • Magnet Mates beam now applies damage to players that walk through it. Damage value is set to 6HP. Damage is applied when a player walks into the beam, together with minor knockback.

Flash Blink:

  • Flash Blink is now colour-coded to represent the colour of the player who used it.

Boomerang:

  • Made Boomerang spell easier to catch after it is thrown.

Armpit:

  • Small camera tweaks. The camera now keeps all of the players in camera view better.
  • Spawn points position changed outwards towards the edges of the map.
  • Bumpers in the corners of the map are now easier to hit and rebound spells from.
  • Added NPC characters to the outskirts of the Armpit.

  • Character Selection Menu was tweaked to be located in a locker room, rather than being displayed on a static, coloured background.
  • Unlocked the Testosterstone level in the Level Selection Menu.
  • Updated the previews of each level environment in the Level Selection Menu.
  • Players can now back out of the Pause Menu by pressing either B or start, rather than having to manually press the ‘’Resume’’ option.
  • Added Main Menu option for the Book of Swole. This option will be used to take the player to the spell list feature we are preparing. This option is greyed out for now, but will be available in the next update!


Note: we made a minor mistake with the Character Select Menu. Currently it does not show how you can switch to a different team than the default selected one. This can be done with the bumpers.

  • Removed outline around the individual character health bars for better clarity.
  • When a player is at low HP, the health bar and cool down icons jitter slightly to signify their health status.
  • When a spell comes off cooldown, the icon enlarges for a moment to signify the player’s ability to use the spell again.
  • Damage numbers now reflect the colour of the selected team.



  • Added animation for the wizards spawning in at the start of a round.
  • Added animation for the wizard if the player tries to fire a spell while it is on cooldown.
  • Disabled Killfeed. The Killfeed shown during individual rounds is currently not working as we intended it to work, meaning we need some time to fix it and bring it up to our standards. As such, we have disabled it for the time being. The feature will return in a future update.
  • Fused hat, skin colour and staff options into one cohesive costume set. Each costume set also has a fantastically pun-y name attached to it. This is done in preparation of a future update as well, so stay tuned!



  • Steam application properly closes now after players quit out of the game.
  • The ‘’Main Menu’’ option in the Victory Menu is now immediately selectable, instead of only being selectable after the player hovered over the ‘’Rematch’’ button first.
  • Fixed the issue of players being knocked out of the map by getting hit with the Boxing Glove spell or getting hit during the Skipping Rope start-up.
  • Fixed the issue of players getting frozen in place while utilizing the Skipping Rope spell.
  • Fixed the issue where hitting a player with a Fire Fist during their Skipping Rope animation would forego any damage to the player being hit.
  • Fixed the issue of player momentum sometimes slowing down while using Skipping Rope.

If you have encounter any additional bugs, or want to give us feedback on the game and its new content, send us an email at [email protected] or join our Discord: https://discord.gg/RDUUbnA

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