Our second major update to Magnetta is here! This update brings unique effects to bosses based on the players weapon type, general boss fight improvements, as well as a long list of visual updates, bug fixes, and overall polish.
Magnetta 1.2 Full Patch Notes:
Added unique weapon effects to bosses. Try out different weapons on different bosses to discover the new effectsAdded 5 new Challenge MapsAdded new cheat code to give magnetta an extra boostAdded new animation details to the Chemical levelAdded new visual fixes and details to the Slime and Aether1 levelsAdded teleportal particle effect, animation overlay, and travel particles to player dropped teleportalsAdded LEVEL CLEAR 100% message on collecting the last collectible in a levelAdded 'Collected First Curcuit' pop up message explaining circuits and their useAdded damage count visual feedback to bosses taking damageAdded Big enemy explosion effect and added to deaths of larger enemiesAdded power down sound effect to negating magnetic bosses fieldsAdded shoot/whoosh/magnetic pulse sounds to any bosses firing a bullet/bomb/pulse without a soundAdded missing menu tick sounds for navigating UI (Extras screen, Save/Load, and Challenges)Added grapple sound effect to factory bossAdded sound effect to factory boss and cart bomber bomb explosionAdded names for Challenge MapsUpdated visuals of Menu and UI bordersUpdated level select song to new versionChanged names of difficulties to Normal and Hard on title and save/load screens and made default selection NormalMade slimed enemies count as solid collision for bulletsMade weapon energy refill on death in Normal modeMade timed holo platforms not reappear if player is inside themMade crashing minecart through checkpoint orb shatter itMade going between section 1 and 2 in Aether1 go through palette fade sheets instead of instantly switchingMade Aether3 stop and laugh between attacks after damaging the player in phase 1Made player invincible to chem drips when in holo stateMade drill do extra damage to launch bossMade colliding with a masher while grappled cause the player to disconnect from grappleMade Magnetta exit slide pose on boss door closeMade enemies not drop powerups in challenge mapsIncreased Chem Bullet damage to all Razkoi type enemiesIncreased area over which explosions occur for Aether2 boss death sequence to match enemies size betterIncreased factory boss bomb damage radius by 50%Fixed splash effects occuring outside of the region of waterFixed issues with grapple and drill not effecting bossesFixed magnetic pulses showing a blue splash when exiting swamp waterFixed shield and weapon change overlays showing on player that hasn't spawned all the way in yetFixed Jetso's jet attack not moving magnettaFixed misaligned overlays for projectile cannons in Jetso FightFixed aether phase 1 air attack bullets going underneath the doorFixed controls explanation popping after level UI comes on screenFixed scanner cutscene ending you on the wrong weaponFixed being able to jump during the mine bosses cutsceneFixed default mouse so right mouse is jump left is power or shootFixed Meltdown achievement not being attainableFixed pallete fade sheets not showing when paused in Aether1 section 1Fixed mouse selection for Aether tower levelsFixed challenge map 1 exit being blocked by collision tilesFixed drill sounds not working in boss roomFixed holographic weapon not being able to be used with less than 7 weapon energyFixed issues with Keyboard/Mouse controls.Added Left Click, Enter, Escape as inputs to advance dialogAdded scroll wheel to change weaponsFixed mouse default control assignment toFixed mouse not working to select Quit from in games options screenImprovements to Aether3 Phase 2 Boss FightAdded new attack oppurtunity and laser attack platform configurationsAdded 2 new wave type bullet attacksMade laser attack towards center twice as fastMade bullet attacks repeat a bit fasterMade single bullet attack lead into another bullet attack quicklyImprovements to Chem Mini Boss FightIncreased explosion areaTripled explosion countMade destroyed version swap out after 700msAdded sound effect to arms lowering/raising