Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Pixel: ru²NewsDon't Rage Quit Alone
Community

Don't Rage Quit Alone

Pixel: ru² · published 21 Jun 2015, 18:07 UTC

All newsPlayers around this dateRead on Steam

Multiplayer for Pixel: ru² is coming!

We're happy to announce that an addition to Pixel: ru² that's been planned since the start is finally going to be rolled out starting in 1 - 2 weeks. Multiplayer modes! We have several modes that we're working on, and are going to be releasing them one at a time so we can use feedback and data from each mode to help make the rest better.

We know how important playtesting is and we want to make sure everything is working well in each mode before adding a new one. We also don't want to spread ourselves too thin by releasing several modes at once.

Leaderboard Mode

This will be the first multiplayer mode to be rolled out and may remain the only multiplayer mode for a few months as we use it to test back-end code for the other modes. This mode isn't as advanced as the rest, which is why we're rolling it out first.

Leaderboard mode will be similar to how multiplayer in a game like TrackMania is. You'll be able to see each other, but won't be able to interfere with each other. You instead just keep trying to get a high score on that level until there is a level change and then everyone will be displayed the results before switching to the next level.

Not only will we be using this mode to help get issues out of our multiplayer code, but also as a step towards having global online leaderboards.

Cooperative Mode

This will most likely be the next multiplayer mode released. You will need to team up with other players and solve puzzle-platforming together similar to a game like Portal 2 or LittleBigPlanet.

This mode will be useful for testing interaction with other players. Because it's cooperative and not competitive, we're hoping any issues that happen won't be as frustrating to players. Once we get these issues fixed, we'll be able to move onto the next mode.

Competitive Mode

This mode will be similar to Leaderboard Mode, but you will be able to interact with each other. This means on top of having to worry about the enemies on the level, you'll also have to worry about other players.

We expect this mode to require a lot of balancing tweaks as well as ways to prevent players from griefing each other -- sitting at spawn spamming the rocket launcher for example.

Team Mode

This is the final multiplayer mode we have planned, and although it will have a different feel from the rest, it will incorporate a lot of existing elements. It will be a competitive game mode where teams are competing with teams in various ways. From traditional deathmatch, to objective focused levels, to cooperative leaderboard challenges where teams are competing against teams.

This mode opens up a lot of options, and because of that there are already a lot of ideas for things we can do. We may do a separate rollout for different modes within this mode.

Feedback

We'd love to know what everyone thinks of these modes and if you have any more ideas on what we can do with Pixel: ru².

Thank you.

More from Pixel: ru²

Other announcements

All news
Game update13 Apr 2017Only the Best Players are ZerosEarly Access Build 2017.4.11.1 of Pixel: ru² has been rolled out on Steam and with it comes something we've been talking about for quite a while... Online Leaderboards! Now when you play Pixel through Steam (or login with your Steam account in-game) your score will be automatically added to the online leaderboard system. The system will score every run you do, but only your best score on each l…Game update13 Oct 2015Happy Ada Lovelace DayFor those of you that don't know, October 13th this year is Ada Lovelace day, a day about women in science, technology, engineering and maths. It was named after Ada, Countess of Lovelace , the first computer programmer. New Level To celebrate today, we created a new level called Algorithm. It's available in both the demo and the full version of the game. It's a tricky level that involves an in…Game update10 Oct 2015There are 10 Types of Players on SteamThose that have played Pixel: ru², and those that have not. Ha, ha, ha... Anyway, 10 is a special number in our latest update, and here's why. 10 New Levels We completely overhauled the tutorial and expanded it from the four old levels to ten new ones. Some elements of the old levels made it into the new levels, but the majority is new and improved and designed to help you get the hang of the m…