Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Verde StationNewsUpdate #5 is Live!
Community

Update #5 is Live!

Verde Station · published 11 Dec 2014, 00:34 UTC

All newsPlayers around this dateRead on Steam

This is a big one and one of the last before final release so beat the game up and let me know! Restart Steam if you don't see it. It should be about 30MB. If you're not sure, just look at the bottom line of the main menu, it has Update #5 listed.

*Consider absolutely everything below this to be spoilers. I mean it. DO NOT KEEP READING IF YOU HAVEN'T PLAYED.*

I'll just let everyone go through the big list below. Lots of new stuff. The biggest being backtracking and an extended gameplay path. I tested them over and over and over but there may still be a few bugs.

You can only backtrack a room or two depending on where you are because of how the game is setup but that should be more fun. If you get to a locked door that beeps at you it's probably intentional. However, if you get stuck somewhere you think you shouldn't let me know in the forums or email me at [email protected].

Oh, and the disks may cause issues since they're kind of complex but hopefully not.

Update Log:
*Definite spoilers! Don't read if you haven't played the game*

  • Added: Extended gameplay path.
  • Added: Backtrack system.
  • Added: Crackable bay window, D365.
  • Added: Fire extinguisher texture change system.
  • Added: Multiple new SysAdmin messages.
  • Added: Follow-up Mental Stability check.
  • Added: New contents to lounge crates.
  • Added: Multiple story disks.
  • Added: Towel change system.
  • Added: Tree growth system for new day.
  • Added: Bedroom pillow change system.
  • Added: New hall Post-its on new day.
  • Added: Crate lid face in lounge on new day.
  • Added: New systems in new kitchen days.
  • Added: Door close system for areas left.
  • Added: Administrator Terminal to main menu. I'm not even telling Early
  • Access players what commands work here. Don't even ask.
  • Fixed: Airlock floor collider not working properly.
  • Fixed: Text on profile info doesn't clear properly.
  • Fixed: Lids removed in lounge on D365 still gone on D1.
  • Fixed: Kitchen D365 cabinet: pick up book when you open it. A few other doors too.
  • Fixed: If you crouch and strafe left or right foot steps sound moves left or right correspondingly.
  • Fixed: Tree loader location (was clipping stairs).
  • Fixed: Lounge would disappear but was still be accesable.
  • Fixed: Wall in lower food storage disappears when going into skybox.
  • Fixed: Checkpoint bug, when restarting from a checkpoint you go back to the lounge, D365
  • Fixed: General optimization.
  • Fixed: Bedroom door breaks if opened during System Check.
  • Fixed: Bedroom light sound from wrong location.
  • Fixed: Collision under Lounge stairs.
  • Fixed: Some items would get stuck if clicked during pause.
  • Fixed: Changed all input to general buttons rather than specific mouse/keyboard buttons so they can be changed in the configuration.
  • Fixed: Colliders on walkways.
  • Fixed: Improved colliders on all hall floors.
  • Changed: Game-play path.
  • Changed: Text on Kitchen terminal for broken meal distributor.
  • Changed: Minor text on messages in Lounge.
  • Changed: Removed unnecessary lighting outside station.
  • Changed: Disk system accounts for backtracking.
  • Changed: Reduced size of disk drive trigger.
  • Changed: FOV can't be changed in pause menu, only main menu. Working on a fix but it may stay this way.

Geez, that's a lot of stuff. I hope you enjoy it. I did my best to kill all the bugs but, of course, let me know if you see any others.

More from Verde Station

Other announcements

All news
Community1 May 2019VERDE STATION IS NOW FREE FOREVER100% free forever. No micro-transactions added or anything. Just free. If you enjoy the game please write a positive review. That goes a long way. And share with your friends who might enjoy. Enjoy. SorenCommunity8 Apr 2019DON'T BUY VERDE STATIONWhy shouldn't I buy Verde Station? Verde Station will be going free to play later this month. In the meantime, maybe hold off buying it to save a dollar. Why is it going free to play? Verde Station has been out long enough that I don't make much money from it any more. I'd rather people just play it and enjoy it without any barriers. What about support? Official support will also end when it go…Community26 Apr 2018Permanent Price Drop - $0.99Enjoy.