Decided to not work on the 3rd level yet and did some polishing instead.
Changelog:
- Updated UE to 4.20.3
- Gamepad support.
- Auto Aim.
- Combined Aim/Shoot for people with 1-button mice.
- Fixed guard dialogues in the 1st mission.
- Target dialogue should no longer lock up.
- Added cubemap reflections to cars and most glass surfaces.
- Fixed issues with planar reflections.
- Fixed lighting issues in training level.
- Improved skin and hair materials.
- Removed/resized all npot textures.
- Added "Cinematic" graphics options.
- Lighting and post processing adjustments.
- Fixed NPC sitting animations.
- NPCs will no longer collide with the camera.
- Fixed bugs when taking down sitting enemies.
- Fixed bugs that caused enemies to not hear explosions.
- It now requires more than one tazer shot to take down the player.
- Button prompts are no longer hardcoded and support remapped controls.
- It's now possible to close inventory without changing the equipped item.
- It's now possible to run through bushes.
- Added particle effects to EMP explosives.
- Explosives will now kill anything in 5 m radius and won't be affected by level geometry.
- Removed navigation modifier under player when not in combat - AI will no longer try to avoid them.
- Crosshair will now show the actual location that the bullet will hit.