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Kaiju-A-GoGoNewsKaiju-A-GoGo updates to v1.0.8
Game update

Kaiju-A-GoGo updates to v1.0.8

Kaiju-A-GoGo · published 20 Jun 2015, 21:02 UTC

All newsPlayers around this dateRead on Steam

NOTE: Some game files have moved around. If, after updating, you are unable to run the application, please do the following:
- In the Steam client, right-click Kaiju-A-GoGo and select "Properties".
- Select the "Local Files" tab, and click "Verify Integrity of Game Cache".

Critical Fixes:
- Recycling a building under construction no longer crashes.

Fixes:
- Gun for gun towers appearing while under construction.
- Player can no longer clear forests without enough resources.
- Destroy Super Unit achievements now increments if player does 90% damage instead of only when player deals killing blow.
- Naval units only targeting Kaiju when invading the base.
- Patrol/invasion fleets intercepted by player are destroyed (even though land units are not spawned in combat).
- Escape closes build list instead if opening exit dialog.
- Muzzle effects position for turrets.
- City not appearing as surrendered when it surrenders via threats.
- Freeze ray sound effects.
- Player not getting credit for kills caused by explosion damage.
- Drones will not target buildings during a base attack.
- Drones will prefer enemy units before buildings at short range.
- Ginomasaurus now "dodges" attacks properly based on abilities.
- Battleship/Missile Cruiser collision.
- Distortion Field/Predictive Algorithm no longer gives player unlimited protection.

Changes:
- Only one of Forced Priority and Overclock abilities can be used once per combat.
- Kaiju no longer moves while Missile Storm is firing.
- Added machine gun nests for Police Departments.
- Added laser turrets to Think Tanks.

Hotfix: Stealth bonus was not being applied when attacking city.

v1.0.1 changelog
v1.0.2 changelog
v1.0.3 changelog
v1.0.4 changelog
v1.0.5 changelog
v1.0.6 changelog
v1.0.7 changelog

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