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Thief TownNewsv1.1.8: Bug fixes!!
Community

v1.1.8: Bug fixes!!

Thief Town · published 13 Feb 2017, 03:39 UTC

All newsPlayers around this dateRead on Steam

:tumbleweed:

I'm not dead!!!

I'm sorry it's been so long since an update! Releasing the game on the PS4 involved splitting the codebase into completely separate pieces and it's become pretty intimidating to maintain. I've been meaning to address some bug reports in the forums for quite some time, and finally this weekend I was able to set the game environment up and work on it again:

:thiefknife: CHANGELOG v1.1.8 :thiefknife:

  • Allow every thief to be controlled via the mobile app
  • Fix XBox gamepad POV not registering
  • Potential fix for some users being unable to use their gamepad axes
  • Support going fullscreen on other monitors (just drag the window)
  • Support controller hotplugging
  • Keep names the same even when players join out of order
  • Potential fix for "cannot start JVM" crash
  • Don't add first player by default at startup; instead require input to determine what controls them
  • Fix bug causing game to leave room code network thread running when exiting sometimes
  • Fix some frame rate variances
  • Increase window size default to 1920 x 1080
  • Default to windowed mode
  • Maximize windowed mode by default
  • Always show mouse cursor & allow it to go through title screen
  • Disable lan play by default every startup
  • Reduce flicker intensity
  • Default to spy town (I mean seriously, it's the best mode)
  • New tips...!?

Unfortunately, I had to drop support for Steam achievements on Linux in this update. It's a bit of a complicated problem and I'm working on a fix as we speak, but I really wanted to release this update before the end of the weekend.

So, thanks for playing! Make sure to take a gander at our other games.

:redthief:
(bread)

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