New deck. New bosses. Updates to Ascension.
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New Stuff
NEW Spirit deck has arrived!
The most technical and trickiest deck yet (move over IDOL), Spirits are incredibly versatile, but rely on expert placement and timing considerations to be effective.
NEW Ascension dark boss.
Find it on Ascension 3.
NEW Zyrite+ boss.
Way harder than what you might remember. It also makes use of a new style of deckbuilding with the brand new Compile card. Try it out after clearing Ascension 0.
Ascension
Ascensions now show as separate icons on the map. It works exactly the same as it did before (characters need to individually climb), just now it should look prettier and be more obvious just how much stuff you're clearing when climbing.
System
Deck codes can now only be used if you've cleared a level with any operator.
Game engine version has been updated.
Some issues with graphics settings have been addressed.
Character
NERFED Aurora ability card. Cost 8 -> 12
Cards
NERFED legion cards with attack boosts. The max attack boost has been reduced.
NERFED Lorado.legion condition. Must now have EXACTLY 3 cards to play it.
NERFED Syka.legion clones. Clone level 1 -> 0
Enemy
FIXED Persephone.dark interaction with damage capacitor. Will now VOID cards even when dealing 0 damage.
Thanks for playing! :D