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X4: FoundationsNews9.00 Public Beta 5 now available
In-game event

9.00 Public Beta 5 now available

X4: Foundations · published 9 Apr 2026, 13:10 UTC · build 22712202

All newsPlayers around this dateRead on Steam

9.00 Public Beta 5 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 9.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

X4 9.00 Public Beta 5 Changelog:


(see the full 9.00 Public Beta Changelog in our forum)

  • Changed FPS display position to upper left corner.
  • Improved response to police search so that only pirate-owned ships consider fleeing or attacking if about to be caught with illegal goods.
  • Improved fleeing ships to only consider launching laser towers if object they're fleeing from is already hostile.
  • Improved police response to attacks against object being scanned to only defend scanned object if attacker is already hostile.
  • Improved behavior of fighters attacking big targets with slow-firing weapons.
  • Improved behavior of fighters disabling capital ships.
  • Improved combat behavior of missile-armed fighters.
  • Improved strafing of capital ships with front-mounted weapons during combat (problem introduced in 9.00).
  • Improved ware transfer if one involved ship is already docked at other.
  • Improved gate effect view distance and intensity (new feature in 9.00).
  • Improved Paranid Mass Driver effects.
  • Improved Xenon M beam effects.
  • Improved Khaak Beam effects.
  • Fixed several cases that could lead to NPC factions inadvertently attacking each other over long periods of time.
  • Fixed capital ships sometimes jumping into sectors very far from entry gate.
  • Fixed several causes of S and M ships colliding with their attack targets (problem introduced in 9.00).
  • Fixed AutoSalvage order failing when there are salvageable wrecks in sector (problem introduced in 9.00).
  • Fixed salvage ships subordinate to stations unassigning themselves when station storage is full (problem introduced in 9.00).
  • Fixed satellites in distant sectors not receiving damage from attackers (problem introduced in 9.00).
  • Fixed XEN default loadouts being available at NPC Shipyards.
  • Fixed changing Alerts option breaking Property Owned and Object List in Map menu (problem introduced in 9.00).
  • Fixed station module information menu not working (problem introduced in 9.00).
  • Fixed missing weapon range precision in Equipment Info Panel (new feature in 9.00).
  • Fixed build methods that are not available to player appearing in Encyclopedia.
  • Fixed ship sale price not correctly taking some equipment or modifications into account.
  • Fixed incorrect max ship shield values in Encyclopedia.
  • Fixed incorrectly displayed calendar date for certain in-game days.
  • Fixed Information shortcut in Map menu not working under certain circumstances.
  • Fixed decreased subtitle size (problem introduced in 9.00).
  • Fixed some ships and station modules under construction having their lights on too early (problem introduced in 9.00).
  • Fixed Travel bubble effect intensity (problem introduced in 9.00).
  • Fixed misaligned engine effects on Kha'ak ships.
  • Fixed accumulating glow with certain effects.
  • Fixed several causes of crashes.

In case you missed it


>> X4 Foundations 9.00 "Empire Update" Public Beta is Now Live!
>> Egosoft Public Beta Feedback Forum (please make sure to read the rules thread before posting)

Watch on YouTube

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