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Retro Rewind - Video Store SimulatorNewsPatch CL 2068
Game update

Patch CL 2068

Retro Rewind - Video Store Simulator · published 26 Mar 2026, 19:54 UTC

All newsPlayers around this dateRead on Steam

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  • Added a “Teleport Stuck Movies” button next to storage drop box.

Balancing

  • Increased the likelihood of customers picking movies from their favorite genre or new releases

  • Increased the likelihood of customers picking movies in small and medium-sized stores.

  • Increased the likelihood of customers picking their favorite movie

  • Increased number of clients in mid and large store sizes.

  • Clients now prioritize unreserved shelves to avoid queues and have a higher chance of picking up movies immediately.

  • Clients now stop grabbing snacks, candy, and playing arcade games at store closing time for faster closing

  • Reduced the default chance of new staff requesting a raise

Improvement

  • Improved stairs collisions

  • Adjusted controller dead zone for improved responsiveness

  • Improved save game stability

    • Save slots now include up to 4 backup files in your save folder

  • Add a interface when the game is saving

  • Added net worth display on the computer desktop

  • Added a notification indicator (!) on the phone when it rings

  • Save files now include up to 4 backups (backup, backup1, backup2, backup3)

  • Optimized popcorn machine effects

  • Reduced text sign light intensity.

  • Set ceiling decorations to cast only self shadows, because Ovni's shadow on the ground was too big.

  • Adjusted RVO avoidance size and weight to feel faster while allowing clients to pass through crowded areas.

Translation

  • Add (BETA) Chinese (中文) and (BETA) Portuguese Brazilian

  • Fixed the French computer market header image

  • Improved English text grammar

Fix issues

  • Fixed Discord link

  • Fixed adult movie posters (image) not being censored when reserved requested by clients

  • Fixed collision issues outside playable areas

  • Fixed invisible collision for shelves near the checkout

  • Fixed a rare issue where customers could pick movies directly from display shelves

  • Fixed an issue where FOV settings could be overridden by certain stations (e.g., popcorn machine, return desk)

  • Fixed an issue where cartridges held by customers would drop to the ground after loading a save: On load, “in-hand” movies are transferred to the rental system to prevent them from falling to the ground

  • Fixed on loading, flag rent movies will not be place on shelves and be invisible

  • Removed navigation mesh impact from wall-mounted decorations

  • Fixed issue where players could pick up movies in Move and Design mode, breaking shelf connections and interactivity.

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