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DesecratorsNews1.0.6 Beta Release
In-game event

1.0.6 Beta Release

Desecrators · published 5 Feb 2026, 16:12 UTC · build 21801284

All newsPlayers around this dateRead on Steam

We are doing a beta release to test various multiplayer-focused improvements.
These changes will eventually be released as a normal update.

Select branch "beta - Public testing branch" on Steam to participate.

Changelist

  • Network improvements:
    - Added clientside hit detection for all projectile weapons
    - Improved mine movement interpolation
    - Improved pickup movement interpolation
    - Improved ship interpolation at high latency
  • Reworked coop enemy scaling
  • Adjusted player colours for better visibility
  • Improved player and rival model visibility
  • Reduced Bubblebomb ammo rate 0.5 -> 0.3
  • Secrets are now more dangerous on Hazard 4 and 5
  • Adjusted Hazard 5 rival spawn counts
  • Fixed splash damage not applying armor penetration
  • Fixed cartographer spawning in meltdown secrets
  • Fixed secret buttons spawning in meltdown secrets
  • Fixed meltdown secret distance estimation not treating anomaly rooms correctly
  • Fixed clients losing credits when disconnecting while dead
  • Fixed beam projectile desync when spectating
  • Fixed player respawning not selecting player who died first
  • Fixed mine positions sometimes desynching for clients
  • Fixed client missing impact FX for static objects
More from Desecrators

Other announcements

All news
Game update12 Sep 2026Beta branch changelistFlares consume ammo of the equipped primary weapon · Fixed map navigation sometimes failing to find a valid pathGame update10 Sep 2026Beta branch changelistImproved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing · Fixed map navigation sometimes leading through locked entrancesGame update9 Sep 2026Beta branch changelistAdded loop tunnels for caves · Improved muzzle flash lighting · Adjusted rival movement · Hazard level now multiplies run score · Added self damage and self kill stats · Pillager hits can now trigger power core drops · Fixed ammo pickups not filling upgraded secondaries · Fixed clients being able to waste credits on duplicate shop purchases · Fixed inconsistent boss kill attribution · Fixed Pil…