Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
À La MineNewsHotfix #1 – À La Mine Demo
Game update

Hotfix #1 – À La Mine Demo

À La Mine · published 13 Oct 2025, 16:31 UTC

All newsPlayers around this dateRead on Steam

Greetings, dear inhabitants of the Dwarven Kingdom,

The À La Mine demo has just been released, and we’ve already spotted a few bugs. Here’s our first hotfix to kick off the Steam Neo Fest properly!

Fixes

  • Fixed confrontation results not always displaying correctly,

  • Fixed bonus dice visuals that could sometimes fail to appear,

  • Fixed sabotage dice remaining selectable after validation,

  • Fixed an issue in the lobby where some packets could be lost, causing ghost players or problems when selecting skins,

  • Fixed the game history not showing the correct players who performed sabotage,

  • Fixed an issue allowing players to bid on a tile already occupied by another player,

Additions

  • Added a message displayed when a player is kicked from a lobby,

  • Added the mini-map during the selection of the syndicate member to be exempted from taxes,

  • Added a hover effect on the mini-map to show tile information on the board,

A huge thank you to everyone who has played the demo and helped us with your precious feedback.

The game still has a long way to go before release, but thanks to your input, we can move forward faster and in the right direction!

Play the demo, share your thoughts here or directly on our Discord!

Thank you for your support, and see you soon in the mines! 🧨

More from À La Mine

Other announcements

All news
In-game event4 Jun 2026Update 1.3Greetings, dear inhabitants of the dwarven kingdom, Today, the dwarven kingdom receives a major new update featuring a highly requested community feature: the Map Editor! Create your own tile layouts, design balanced… or completely chaotic battlefields, experiment with new strategies, and shape maps that reflect your own style using the various available tiles. Let your creativity run wild and…In-game event6 May 2026Update #1.2Greetings, dear inhabitants of the dwarven kingdom, It's been a little over a month since the gates of the kingdom opened, and to celebrate this milestone, we're bringing you a brand-new update… along with some music! Official Soundtrack Release The official game soundtrack is now available, featuring tracks composed especially for the occasion. Inspired by the game's atmosphere, the music that…Game update28 Apr 2026Patch #1.1.d1Patch #1.1.d1 · Added a global logging system to help diagnose potential issues more efficiently. · Added error messages to improve clarity and feedback when unexpected lobby disconnections occur. · Fixed an issue where player presence was not properly cleared after a crash, preventing players from joining or creating a new lobby. · Fixed a bug where map selection would reset when a player join…