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AGRONOMNewsPLAYTEST LIVE — NEW TRAILER
Major update

PLAYTEST LIVE — NEW TRAILER

AGRONOM · published 10 Oct 2025, 16:17 UTC

All newsPlayers around this dateRead on Steam

First things first—thank you!

To everyone who jumped into Playtest #1, your feedback was a compass. You helped us fix a mountain of issues, rework systems, and polish rough edges. And to everyone joining for the first time today: welcome to Mars! We hope AGRONOM leaves a strong impression—ideally, a pleasant one. 🚀

▶ New Trailer — See What’s Changed

In 76 seconds you’ll spot our global 3D model refresh (sharper robots & buildings), improved landscapes with cargo-lift debris, the new Gardener robot, fresh animations & VFX, and new music from our composers. A quick taste of how far AGRONOM has come.

What’s new: a story prologue & huge progress

We prepared a story prologue to the main game. You’ll roll out as Rusty, a builder-foreman robot, raising a base on Mars and automating production with a crew of helper bots—first-person cozy automation on Mars with cute robots.

Big visual refresh

  • Global 3D model update. Robots and buildings are now more detailed and grounded—expect richer silhouettes, decals, and overall polish.

  • Better landscapes & environment. We improved terrain materials and lighting, refined the base area, and added set-pieces like cargo-lift debris to sell the crash-site vibe.

  • New animations & VFX. Fresh moves for Rusty and helper bots, plus environmental VFX (drill/biogenerator/cook station steam). Building animations are in progress, with more VFX on the way.

  • Audio. Our composers wrote new music—you’ll hear it in-game and in the new trailer.

New robot

Meet the Gardener—a new helper focused on cultivation duties. It brings updated meshes/animations and plugs directly into the farming loop.

Automation, quests, and orders

  • Automation Plans — redesigned. Four plan types (depleting, maintain-in-compartment, maintain-in-colony, infinite), smarter logistics, numeric inputs, priorities, and planting tasks that explicitly include irrigation.

  • Story & onboarding overhauls. New starting quest, clearer NPC lines, softlock fixes, better counters and tracking across build/craft/plant actions.

  • Extra quests as orders. Beyond the prologue story, you’ll get orders (resource deliveries & grow-requests) to keep your colony busy.

The Stats Screen — your command center (now a major feature)

This is where AGRONOM starts to feel like a control room:

  • Track robots and their tasks anywhere on the plot.

  • Find every resource on the map—containers, inventories inside machines/robots/generators—no more manual counting.

  • Sort and filter buildings/robots/resources; see hub radius/connection, power/durability/activity, and navigate a fast, zoomable map view. All this is powered by a refactor from simple actor tracking to custom data classes, with new icons and map sprites.

  • Greenhouse in-world displays. Just one glance at the interface is enough to see how your plants are doing in incubators and beds!


Playtest details

  • When: starting now and running until October 23.

  • How to join: click Apply for the Playtest on our Steam page—you’ll be accepted automatically.

  • Streaming/recording: absolutely OK! Just tell your viewers it’s a playtest and still in development. Your support means a lot.

  • Approx. length: 4–5 hours of story & gameplay—plus extra orders on top.


Quick FAQ

  1. Status: The game is still in development—visuals, mechanics, and especially robot AI will keep improving.

  2. UI/UX: The interface is mid-overhaul. You’ll already see parts of the new Automation Plans and refreshed Build Mode.

  3. Starting area: You begin on Auntie Masha’s plot. You can’t demolish her early buildings, but the story grants core constructions so you can optimize. (In the full game you can start from a clean slate.)

  4. Onboarding: We folded the tutorial into the story. If you’re stuck, re-read Gramps Makar or ask the community—we’ll be online on Steam and Discord.

  5. Languages in this build: English, French, Italian, German, Spanish (Spain), Japanese, Polish, Portuguese (Portugal), Simplified Chinese, Russian, Korean. (Current translations are non-professional; quality will increase toward release.)

  6. Discuss gameplay: Join us on Discord: https://discord.gg/P9dzU3sw5W

  7. Report bugs & suggestions: Use the form:

    https://docs.google.com/forms/d/e/1FAIpQLSegjGrykO_hR5Q8aynsb8EYlbM6_TfGAbc3tmcQp8_MgycZAA/viewform?usp=sharing&ouid=108936320000428000430


Known issues (transparent & honest)

  • Saving and loading on the very first quest may cause the game to crash.

  • Don’t place objects inside terrain/rocks (e.g., power poles that route wires). They’ll place, but won’t build, and helper robots can get stuck trying to reach them.

  • On some PCs the game may not start on High/Ultra presets. Start on Medium, then adjust upward in-game.

  • Saving/loading during Drone delivery can cause resource loss and block some story quests; load a previous autosave if it happens.


Minimum specs we’ve run the game on

Processor:  Intel i5-3570 3.4 GHz (4 cores)
Memory: 8 GB RAM
Graphics: NVIDIA GTX 1650 / GTX 1050 Ti,
or AMD RX 470 / RX 570 (or equivalent VRAM/perf)
Storage: 5 GB available space

(You may be able to run on slightly weaker GPUs—feel free to try.)


Controls

You can always view the controls in-game—check the top-right corner of the HUD.
You can also change key bindings in the settings!


See you on Mars

Thank you again to our early pioneers and to everyone joining today. Your feedback keeps making AGRONOM better with every build. Join the discussion on Discord, share your stories and screenshots, and—most importantly—have fun automating with Rusty and friends!

With love,

AGRONOM Team 🧡

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